Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Priscila Bianchi Lopes"'
Autor:
Andréa Fernanda Leal, Talita Dias da Silva, Priscila Bianchi Lopes, Shayan Bahadori, Luciano Vieira de Araújo, Murillo Vinicius Brandão da Costa, Íbis Ariana Peña de Moraes, Ricardo Henrique Marques, Tania Brusque Crocetta, Luiz Carlos de Abreu, Carlos Bandeira de Mello Monteiro
Publikováno v:
Journal of NeuroEngineering and Rehabilitation, Vol 17, Iss 1, Pp 1-10 (2020)
Abstract Background Cerebral Palsy (CP) is characterised by variable difficulties in muscular action, resulting in inability of the individual to perform functional movement. An option to provide functionality to the individual with CP is the use of
Externí odkaz:
https://doaj.org/article/ff66bea86d864b58897149563fb33e8c
Autor:
Thais Massetti, Talita Dias da Silva, Tânia Brusque Crocetta, Regiani Guarnieri, Bruna Leal de Freitas, Priscila Bianchi Lopes, Suzanna Watson, James Tonks, Carlos Bandeira de Mello Monteiro
Publikováno v:
Journal of Central Nervous System Disease, Vol 10 (2018)
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully underst
Externí odkaz:
https://doaj.org/article/23ef614b8ff448219c08d175a63a2521
Publikováno v:
Int J Dev Disabil
BACKGROUND: Social participation is a complex construct, thus different factors may facilitate or restrict engagement. Adolescents with Cerebral Palsy (CP) and their mothers often experience barriers in social participation. Therefore, they are frequ
Autor:
Tania Brusque Crocetta, Fabiana Paula Almeida Martins, Talita Dias da Silva, Priscila Bianchi Lopes, Luiz Carlos de Abreu, Thais Massetti, Eliketylen Fernandes Figueiredo, Amanda Abreu da Silva, Carlos Bandeira de Mello Monteiro
Publikováno v:
Neuropsychiatric Disease and Treatment. 15:417-428
Purpose To evaluate the performance improvement of individuals with hemiparesis cerebral palsy (CP) using a virtual task. Participants and methods Twenty individuals were selected and distributed into two groups. The experimental group (CP group) com
Publikováno v:
Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 29 Núm. 1 (2018); 19-26
Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 29 No. 1 (2018); 19-26
Revista de Terapia Ocupacional da Universidade de São Paulo; v. 29 n. 1 (2018); 19-26
Revista de Terapia Ocupacional da Universidade de São Paulo
Universidade de São Paulo (USP)
instacron:USP
Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 29 No. 1 (2018); 19-26
Revista de Terapia Ocupacional da Universidade de São Paulo; v. 29 n. 1 (2018); 19-26
Revista de Terapia Ocupacional da Universidade de São Paulo
Universidade de São Paulo (USP)
instacron:USP
Aim: To understand the future aspirations regarding the social participation of adolescents with CP, from the perspective of the adolescents and their families. Method: This exploratory study used a qualitative methodology. The participants were seve
Autor:
Andrea Fernanda Leal, Priscila Bianchi Lopes, Carlos Bandeira de Mello Monteiro, Luiz Carlos de Abreu, Murillo Vinicius Brandão da Costa, Shayan Bahadori, Luciano Vieira de Araújo, Íbis Ariana Peña de Moraes, Tania Brusque Crocetta, Ricardo Henrique Marques, Talita Dias da Silva
Publikováno v:
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation, Vol 17, Iss 1, Pp 1-10 (2020)
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Journal of NeuroEngineering and Rehabilitation, Vol 17, Iss 1, Pp 1-10 (2020)
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Background Cerebral Palsy (CP) is characterised by variable difficulties in muscular action, resulting in inability of the individual to perform functional movement. An option to provide functionality to the individual with CP is the use of computer
Autor:
Carlos Bandeira de Mello Monteiro, James Tonks, Talita Dias da Silva, Regiani Guarnieri, Tânia Brusque Crocetta, Priscila Bianchi Lopes, Bruna Leal de Freitas, Thais Massetti, Suzanna Watson
Publikováno v:
Journal of Central Nervous System Disease
Journal of Central Nervous System Disease, Vol 10 (2018)
Journal of Central Nervous System Disease, Vol 10 (2018)
Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully underst