Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Prasetya, I. S.W.B."'
Autor:
Prasetya, I. S.W.B., Pastor Ricós, Fernando, Kifetew, Fitsum Meshesha, Prandi, Davide, Shirzadehhajimahmood, Samira, Vos, Tanja E.J., Paska, Premysl, Hovorka, Karel, Ferdous, Raihana, Susi, Angelo, Davidson, Joseph, Kiss, Akos, Marin, Beatriz, Saadatmand, Mehrdad
Publikováno v:
Prasetya, I S W B, Ricós, F P, Kifetew, F M, Prandi, D, Shirzadehhajimahmood, S, Vos, T E J, Paska, P, Hovorka, K, Ferdous, R, Susi, A & Davidson, J 2022, An agent-based approach to automated game testing : an experience report . in Akos Kiss, Beatriz Marin & Mehrdad Saadatmand (eds), A-TEST 2022 : Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation . ACM Digital Library, pp. 1-8, 13th International Workshop on Automating Test Case Design, Selection and Evaluation, Singapore, Singapore, 17/11/22 . https://doi.org/10.1145/3548659.3561305
A-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=A-TEST 2022
A-TEST 2022: Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=A-TEST 2022
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d3408da5b783d80d56bdfdc77541df93
https://research.ou.nl/en/publications/14a9e646-0b84-4325-b2da-a17b2116e096
https://research.ou.nl/en/publications/14a9e646-0b84-4325-b2da-a17b2116e096
Autor:
Shirzadehhajimahmood, Samira, Prasetya, I. S.W.B., Dignum, Frank, Dastani, Mehdi, Kiss, Akos, Marin, Beatriz, Saadatmand, Mehrdad
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically gen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::234131796db693844ea73e6fb3dfc1a2
https://dspace.library.uu.nl/handle/1874/429171
https://dspace.library.uu.nl/handle/1874/429171
Autor:
Ansari, Saba Gholizadeh, Prasetya, I. S.W.B., Dastani, Mehdi, Dignum, Frank, Keller, Gabriele, Alechina, Natasha, Baldoni, Matteo, Logan, Brian
Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::28e1a9369162cc73982a1bfc84d45c55
https://dspace.library.uu.nl/handle/1874/424706
https://dspace.library.uu.nl/handle/1874/424706
Autor:
Ansari, Saba Gholizadeh, Prasetya, I. S.W.B., Dastani, Mehdi, Dignum, Frank, Keller, Gabriele, Alechina, Natasha, Baldoni, Matteo, Logan, Brian, Sub Software Technology, Sub Intelligent Systems, Software Technology
Publikováno v:
Engineering Multi-Agent Systems ISBN: 9783030974565
Engineering Multi-Agent Systems-9th International Workshop, EMAS 2021, Revised Selected Papers, 13190 LNAI, 156. Springer Science and Business Media Deutschland GmbH
Engineering Multi-Agent Systems-9th International Workshop, EMAS 2021, Revised Selected Papers, 13190 LNAI, 156. Springer Science and Business Media Deutschland GmbH
Player experience (PX) evaluation has become a field of interest in the game industry. Several manual PX techniques have been introduced to assist developers to understand and evaluate the experience of players in computer games. However, automated t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54f6f10e668c905df66e755d2cf20ab5
http://arxiv.org/abs/2105.05589
http://arxiv.org/abs/2105.05589
Autor:
Prasetya, I. S.W.B., Voshol, Maurin, Tanis, Tom, Smits, Adam, Smit, Bram, Mourik, Jacco Van, Klunder, Menno, Hoogmoed, Frank, Hinlopen, Stijn, Casteren, August Van, Berg, Jesse Van De, Prasetya, Naraenda G.W.Y., Shirzadehhajimahmood, Samira, Ansari, Saba Gholizadeh, Getir, Sinem, Nguyen, Phu
To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has an extra d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::5f84b234cb1ca0a995f9644a07f20517
https://dspace.library.uu.nl/handle/1874/414746
https://dspace.library.uu.nl/handle/1874/414746
Autor:
Prasetya, I. S.W.B., Voshol, Maurin, Tanis, Tom, Smits, Adam, Smit, Bram, Mourik, Jacco Van, Klunder, Menno, Hoogmoed, Frank, Hinlopen, Stijn, Casteren, August Van, Berg, Jesse Van De, Prasetya, Naraenda G.W.Y., Shirzadehhajimahmood, Samira, Ansari, Saba Gholizadeh, Getir, Sinem, Nguyen, Phu, Sub Software Technology, Software Technology
Publikováno v:
A-TEST@ESEC/SIGSOFT FSE
ZENODO
A-TEST 2020-Proceedings of the 11th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation, Co-located with ESEC/FSE 2020, 3. Association for Computing Machinery
STARTPAGE=3;TITLE=A-TEST 2020-Proceedings of the 11th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation, Co-located with ESEC/FSE 2020
ZENODO
A-TEST 2020-Proceedings of the 11th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation, Co-located with ESEC/FSE 2020, 3. Association for Computing Machinery
STARTPAGE=3;TITLE=A-TEST 2020-Proceedings of the 11th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation, Co-located with ESEC/FSE 2020
To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When test- ing a computer game the problem has an extra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6594b8882e31dc50c1e51e2ae7c96d9e
Testing modern computer games is notoriously hard. Highly dynamic behavior, inherent non-determinism, and fine grained interactivity blow up their state space; too large for traditional automated testing techniques. An agent-based testing approach of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::11041c83a8fd7e19940ec2992ec2c56f
https://dspace.library.uu.nl/handle/1874/414745
https://dspace.library.uu.nl/handle/1874/414745
Autor:
Prasetya, I. S.W.B., Dastani, Mehdi, An, Bo, El Fallah Seghrouchni, Amal, Sukthankar, Gita, Sub Software Technology, Sub Intelligent Systems, Software Technology
Publikováno v:
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2020, 2020-May, 1972. International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Testing modern computer games is notoriously hard. Highly dynamic behavior, inherent non-determinism, and fine grained interactivity blow up their state space; too large for traditional automated testing techniques. An agent-based testing approach of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::5efc0d12aee4c48c91eada69708a9909
https://dspace.library.uu.nl/handle/1874/414745
https://dspace.library.uu.nl/handle/1874/414745
In model-based testing (MBT) we may have to deal with a non-deterministic model, e.g. because abstraction was applied, or because the software under test itself is non-deterministic. The same test case may then trigger multiple possible execution pat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::9cfd18195f97c877aab743ac09a82279
https://dspace.library.uu.nl/handle/1874/429082
https://dspace.library.uu.nl/handle/1874/429082
Autor:
Jiang, M. H., Visser, Otto W., Prasetya, I. S.W.B., Iosup, Alexandru, Sub Software Technology, Software Technology
Publikováno v:
Concurrency and Computation, 30(17). John Wiley and Sons Ltd
Mobile gaming is already a popular and lucrative market. However, the low performance and reduced power capacity of mobile devices severely limit the complexity of mobile games and the duration of their game sessions. To mitigate these issues, in thi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::4dd7f1083910c2f1fdb354e7053953db
https://dspace.library.uu.nl/handle/1874/375468
https://dspace.library.uu.nl/handle/1874/375468