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pro vyhledávání: '"Porter, Chris"'
Software debloating can effectively thwart certain code reuse attacks by reducing attack surfaces to break gadget chains. Approaches based on static analysis enable a reduced set of functions reachable at a callsite for execution by leveraging static
Externí odkaz:
http://arxiv.org/abs/2404.00196
Modern code reuse attacks are taking full advantage of bloated software. Attackers piece together short sequences of instructions in otherwise benign code to carry out malicious actions. Eliminating these reusable code snippets, known as gadgets, has
Externí odkaz:
http://arxiv.org/abs/2110.09557
Modern computing platforms tend to deploy multiple GPUs (2, 4, or more) on a single node to boost system performance, with each GPU having a large capacity of global memory and streaming multiprocessors (SMs). GPUs are an expensive resource, and boos
Externí odkaz:
http://arxiv.org/abs/2107.08538
Autor:
Clifford, Brandon Neil, Eggum, Natalie D., Rogers, Adam, Porter, Chris L., Gale, Megan, Sheppard, J. Andan, Lucca, Kelsey, Rainey, Vanessa, Bradley, Robert H., Holmgren, Hailey, Jones, Blake L.
Publikováno v:
In Journal of Affective Disorders 15 April 2024 351:560-568
Autor:
Mururu, Girish, Khan, Sharjeel, Chatterjee, Bodhisatwa, Chen, Chao, Porter, Chris, Gavrilovska, Ada, Pande, Santosh
Typical schedulers in multi-tenancy environments make use of reactive, feedback-oriented mechanisms based on performance counters to avoid resource contention but suffer from detection lag and loss of performance. In this paper, we address these limi
Externí odkaz:
http://arxiv.org/abs/2103.06647
Autor:
Porter, Chris D., Smith, Joseph R. H., Stagar, Eric M., Simmons, Amber, Nieberding, Megan, Brown, Jonathan R., Ayers, Abigail, Orban, Chris M.
Publikováno v:
Phys. Rev. Phys. Educ. Res. 16, 020119 (2020)
Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of unanswered
Externí odkaz:
http://arxiv.org/abs/2001.08257
Akademický článek
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Autor:
Porter, Chris D., Brown, Jonathan, Smith, Joseph R., Simmons, Amber, Nieberding, Megan, Ayers, Abigail E., Orban, Chris
Stereoscopic virtual reality (VR) has experienced a resurgence due to flagship products such as the Oculus Rift, HTC Vive and smartphone-based VR solutions like Google Cardboard. This is causing the question to resurface: how can stereoscopic VR be u
Externí odkaz:
http://arxiv.org/abs/1907.05567