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of 96
pro vyhledávání: '"Pontón, Jose"'
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the user and ani
Externí odkaz:
http://arxiv.org/abs/2407.08011
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation among thes
Externí odkaz:
http://arxiv.org/abs/2407.07992
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap closer to th
Externí odkaz:
http://arxiv.org/abs/2406.14567
Publikováno v:
ACM Transactions on Graphics 2023
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are seeking co
Externí odkaz:
http://arxiv.org/abs/2311.02191
Autor:
Ponton, Jose Luis
Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions required
Externí odkaz:
http://arxiv.org/abs/2310.05215
Autor:
Ponton, Jose Luis, Ceballos, Víctor, Acosta, Lesly, Ríos, Alejandro, Monclús, Eva, Pelechano, Nuria
Publikováno v:
Springer Virtual Reality (2023) 1-20
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality to improve communication t
Externí odkaz:
http://arxiv.org/abs/2307.09558
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of Embodiment, a
Externí odkaz:
http://arxiv.org/abs/2304.05334
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track a few body parts with cheap t
Externí odkaz:
http://arxiv.org/abs/2209.11482
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of Embodiment
Externí odkaz:
http://arxiv.org/abs/2209.11478
Akademický článek
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