Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Polona Caserman"'
Autor:
Sebastian Dill, Philipp Niklas Müller, Polona Caserman, Stefan Göbel, Christoph Hoog Antink, Thomas Tregel
Publikováno v:
JMIR Serious Games, Vol 12, p e52153 (2024)
BackgroundMany studies have shown a direct relationship between physical activity and health. It has also been shown that the average fitness level in Western societies is lower than recommended by the World Health Organization. One tool that can be
Externí odkaz:
https://doaj.org/article/33d5ee4f2a7a4e44a350d908c0dbc8d0
Autor:
Augusto Garcia-Agundez, Ann-Kristin Folkerts, Robert Konrad, Polona Caserman, Thomas Tregel, Mareike Goosses, Stefan Göbel, Elke Kalbe
Publikováno v:
Journal of NeuroEngineering and Rehabilitation, Vol 16, Iss 1, Pp 1-17 (2019)
Abstract Objective The goal of this contribution is to gather and to critically analyze recent evidence regarding the potential of exergaming for Parkinson’s disease (PD) rehabilitation and to provide an up-to-date analysis of the current state of
Externí odkaz:
https://doaj.org/article/8b7a3b08979946ea9514dec53437fe9d
Publikováno v:
Sensors, Vol 21, Iss 24, p 8389 (2021)
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions. Existing health or fitness applications often neglect accurate full-body motion recog
Externí odkaz:
https://doaj.org/article/fa42ec41d2064604bc708633acccfc1c
Publikováno v:
IEEE Transactions on Games. 14:706-714
Publikováno v:
IEEE Transactions on Games. 14:243-252
Exergames have beneficial effects on the player's motivation to exercise. However, many current games lack accurate full-body motion recognition, resulting in players not performing the physical exercise the game requires. Therefore, we aim to develo
Publikováno v:
Virtual Reality. 25:1153-1170
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and dizziness that users experience during or after virtual reality immersion. Initially discovered in flight simulators, commercial virtual reality (VR) head-mounted d
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:3089-3108
Due to recent advances in virtual reality (VR) technology, the development of immersive VR applications that track body motions and visualize a full-body avatar is attracting increasing research interest. This paper reviews related research to gather
Autor:
Katharina Straßburg, Stefan Göbel, Polona Caserman, Erik Staub, Katrin Hoffmann, Marcel Schaub, Philipp Niklas Müller, Regina Bruder
Publikováno v:
EDULEARN Proceedings.
Autor:
Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel
UNSTRUCTURED Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::42a8ebf9dc71007288158f1b8ecd87f8
https://doi.org/10.2196/preprints.19037
https://doi.org/10.2196/preprints.19037
Autor:
Marcel Schaub, Katharina Straßburg, Stefan Göbel, Josef Wiemeyer, Regina Bruder, Philipp Niklas Müller, Katrin Hoffmann, Polona Caserman
Publikováno v:
JMIR Serious Games
JMIR Serious Games, Vol 8, Iss 3, p e19037 (2020)
JMIR Serious Games, Vol 8, Iss 3, p e19037 (2020)
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of ser