Zobrazeno 1 - 10
of 40
pro vyhledávání: '"Politowski, Cristiano"'
Autor:
Montandon, João Eduardo, Silva, Luciana Lourdes, Politowski, Cristiano, Prates, Daniel, Bonifácio, Arthur de Brito, Boussaidi, Ghizlane El
Data Science (DS) has become a cornerstone for modern software, enabling data-driven decisions to improve companies services. Following modern software development practices, data scientists use third-party libraries to support their tasks. As the AP
Externí odkaz:
http://arxiv.org/abs/2408.05129
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game development
Externí odkaz:
http://arxiv.org/abs/2406.05487
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this paper, we
Externí odkaz:
http://arxiv.org/abs/2309.06329
Autor:
Politowski, Cristiano, Petrillo, Fabio, ElBoussaidi, Ghizlane, Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we re
Externí odkaz:
http://arxiv.org/abs/2304.08699
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio playback. Developers often integrate these subsystems with other applicati
Externí odkaz:
http://arxiv.org/abs/2303.02429
Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge, they are often developed in isolation, in a closed-source manner, wit
Externí odkaz:
http://arxiv.org/abs/2207.06473
As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this study, we inve
Externí odkaz:
http://arxiv.org/abs/2202.12777
Autor:
Ullmann, Gabriel C., Politowski, Cristiano, Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Montandon, João Eduardo
Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The video game development industry is known for its mismanagement practices, and
Externí odkaz:
http://arxiv.org/abs/2202.06183
As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a dataset of 200
Externí odkaz:
http://arxiv.org/abs/2105.14137
Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowle
Externí odkaz:
http://arxiv.org/abs/2103.06431