Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Po-Kuan Huang"'
Autor:
Soheil Ghiasi, Po-Kuan Huang
Publikováno v:
Journal of Low Power Electronics. 5:439-453
With scaling of technology feature sizes, the share of leakage in total energy consumption of digital systems is on the rise. Conventional dynamic voltage scaling (DVS) techniques fail to accurately address the impact of scaling on system energy cons
Autor:
Soheil Ghiasi, Po-Kuan Huang
Publikováno v:
ACM Transactions on Design Automation of Electronic Systems. 12:1-16
With continuing shrinkage of technology feature sizes, the share of leakage in total energy consumption of digital systems continues to grow. Coordinated supply voltage and body bias throttling enables the compiler to better optimize the total energy
Publikováno v:
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems. 25:2364-2375
This paper presents a theoretical framework that solves optimally and in polynomial time many open problems in time budgeting. The approach unifies a large class of existing time-management paradigms. Examples include time budgeting for maximizing to
Publikováno v:
IEEE Transactions on Very Large Scale Integration (VLSI) Systems. 14:843-853
Unlike their hard real-time counterparts, soft real-time applications are only expected to guarantee their "expected delay" over input data space. This paradigm shift calls for customized statistical design techniques to replace the conventional pess
Publikováno v:
Three-Dimensional Image Processing, Measurement (3DIPM), and Applications
The ongoing success of three-dimensional (3D) cinema fuels increasing efforts to spread the commercial success of 3D to new markets. The possibilities of a convincing 3D experience at home, such as three-dimensional television (3DTV), has generated a
Autor:
Tung-Yang Lin, Chao-Kang Liao, Po-Kuan Huang, Chin-Chun Hsiao, Chi-Hao Wu, Hsueh-Yi Lin, Ting-Ting Chang
Publikováno v:
IC3D
Stereo matching technique has been extensively investigated for depth map extraction, while most depth-map applications (such as 3D gaming, vehicle collision detection, etc.) adopt active scan systems to measure the distance. It is challenging to des
Autor:
Po-Kuan Huang, Peter Lemmens, Chi-Hao Wu, Hsu-Ting Lin, Tung-Yang Lin, Ching-Chun Hsiao, Chao-Kang Liao
Publikováno v:
ISOCC
3D hand gesture recognition is an emerging technology as the market demands new user interfaces of electronic devices, especially for gaming, mobile devices, and home entertainment applications. We proposed a stereo matching design which is optimized
Publikováno v:
Computer Vision – ECCV 2012. Workshops and Demonstrations ISBN: 9783642338847
ECCV Workshops (3)
ECCV Workshops (3)
In this demonstration a real-time three-dimension gesture control system is reported. It consists with an FPGA board for the depth extraction from stereo camera and a PC with gesture recognition software followed by user interface examples. Applicati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e41dc06d972b4b0697f02a3d0ce6066
https://doi.org/10.1007/978-3-642-33885-4_65
https://doi.org/10.1007/978-3-642-33885-4_65
Publikováno v:
SASP
We present a framework for development of streaming applications as concurrent software modules running on multi-processors system-on-chips (MPSoC). We propose an iterative design space exploration mechanism to customize MPSoC architecture for given
Publikováno v:
LCTES
We present a methodology for synthesizing streaming applications, modeled as task graphs, for pipelined execution on multi-core architectures. We develop a task graph extraction and characterization framework that accurately determines the structure,