Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Ping Yi Liu"'
Publikováno v:
E3S Web of Conferences, Vol 38, p 01044 (2018)
Aiming at the complexity of wind direction and irregular sand flow in a desert area, a combinatorial ring-shaped sand barrier is used. Stokes law of inertia force and centrifugal force and gravity sedimentation are used. With CFD fluid software Fluen
Publikováno v:
Advanced Materials Research. :713-716
According to the requirements for field work in precision agriculture, a new wheeled terrain adaptive locomotion theory with two-degree-of-freedom basing on the conventional wheeled locomotion mechanism is presented for the farmland environment in ro
Publikováno v:
Advanced Materials Research. :2188-2191
To solve the problem of allowance equalization in the grinding process of an enveloping toroidal worm after turning by using the hindley worm turning method, a milling method was presented based on discretization of the spiral surfaces rather than th
Publikováno v:
Advanced Materials Research. :1196-1200
The cam pumps are especially suitable for the transmission of the liquids with different impurities or pure solid materials. A new design method for the rotor profile curve of the cam pump was put forward to improve the wear-proof of the addendum of
Autor:
Tsan-sheng Hsu, Ping-Yi Liu
Publikováno v:
ICGA Journal. 25:132-144
Publikováno v:
Changing Television Environments ISBN: 9783540694779
EuroITV
EuroITV
In this paper, we propose an experimental platform for the design of interactive TV. On this platform, designers are allowed to emulate broadcasting programs, define control functions, collect user interaction data, and incorporate external applicati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::59bed3adf6dec87984f8225b4ea3724f
https://doi.org/10.1007/978-3-540-69478-6_23
https://doi.org/10.1007/978-3-540-69478-6_23
Publikováno v:
Computers and Games ISBN: 9783540324881
Computers and Games
Computers and Games
This paper gives a new sequential retrograde analysis algorithm for the construction of large endgame databases that are too large to be loaded entirely into the physical memory. The algorithm makes use of disk I/O patterns and saves disk I/O time. U
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bda8fa7858b3dbf1bacda4e03b114e7c
https://doi.org/10.1007/11674399_10
https://doi.org/10.1007/11674399_10
Autor:
Herik, H. Jaap, Björnsson, Yngvi, Netanyahu, Nathan S., Ping-hsun Wu, Ping-Yi Liu, Tsan-sheng Hsu
Publikováno v:
Computers & Games; 2006, p145-160, 16p