Zobrazeno 1 - 10
of 68
pro vyhledávání: '"Pilar Merchán"'
Publikováno v:
Heritage, Vol 7, Iss 6, Pp 2792-2810 (2024)
Cultural heritage is one of the areas where Extended Reality is having a significant impact nowadays. Although often associated with entertainment, this technology has enormous educational potential when applied to heritage. Therefore, it is essentia
Externí odkaz:
https://doaj.org/article/1921498a10474688a64f56cbaa3c5d21
Publikováno v:
Heritage, Vol 7, Iss 1, Pp 366-379 (2024)
In recent years, the teaching and learning of history have been transformed by the incorporation of active methodologies and digital tools. Virtual reality (VR) is one such tool that is being increasingly used in classrooms. It allows students to vis
Externí odkaz:
https://doaj.org/article/fc6433ac55da436a918e1f524c78a0fe
Publikováno v:
Multimodal Technologies and Interaction, Vol 8, Iss 7, p 58 (2024)
Extended reality, which encompasses virtual, augmented, and mixed reality, emerges as an important didactic resource, offering great potential to bring heritage closer to the educational environment. Heritage education is a challenge for today’s so
Externí odkaz:
https://doaj.org/article/c516cee911634252844c7fa7ea64ebdb
Publikováno v:
Buildings, Vol 14, Iss 7, p 2127 (2024)
Point cloud acquisition systems now enable the capture of geometric models enriched with additional attribute data, providing a deeper semantic understanding of the measured environments. However, visualizing complex spatiotemporal point clouds remai
Externí odkaz:
https://doaj.org/article/a01f823ebd964863897964d99a75b910
Publikováno v:
Sensors, Vol 24, Iss 13, p 4390 (2024)
This paper presents a novel segmentation algorithm specially developed for applications in 3D point clouds with high variability and noise, particularly suitable for heritage building 3D data. The method can be categorized within the segmentation pro
Externí odkaz:
https://doaj.org/article/382a4ee07cfb4eb48e9799946ca05046
Publikováno v:
Revista Colombiana de Educación, Iss 89 (2023)
Serious games are a powerful resource in the teaching-learning process in formal and informal learning settings since this kind of activity motivates participants to take part actively in their own learning process. Within informal learning environme
Externí odkaz:
https://doaj.org/article/f842767a166b4b7390deea2ad0376056
Publikováno v:
Applied Sciences, Vol 12, Iss 17, p 8486 (2022)
Accessibility regulations towards building design and public places are more restrictive than in past years. Along with energy efficiency, accessibility is one of the pillars of an optimal building design. However, even buildings adapted for actual r
Externí odkaz:
https://doaj.org/article/d4437cd2242142168aafe0a7257b157a
Publikováno v:
Remote Sensing, Vol 12, Iss 3, p 419 (2020)
People with disabilities encounter numerous barriers when dealing with the simplest and most usual things in their daily lives. This is even more remarkable when they are faced with archaeological heritage buildings or environments. People with reduc
Externí odkaz:
https://doaj.org/article/bd6200a90a874adbaad409dc5539df12
Autor:
Emiliano Pérez Hernàndez, Santiago Salamanca Miño, Carlos Cerrada Somolinos, Pilar Merchán García, Antonio Adán Oliver
Publikováno v:
Revista Iberoamericana de Automática e Informática Industrial RIAI, Vol 9, Iss 4, Pp 429-440 (2012)
Resumen: En este artículo se propone un método para rellenar huecos en objetos 3D. La idea principal es la de utilizar un algoritmo de restauración de imágenes para reconstruir las partes que se han de completar. Para ello es necesario hacer una
Externí odkaz:
https://doaj.org/article/ff06c21904d5417086817c4998b6bce4
Publikováno v:
Sensors, Vol 12, Iss 6, Pp 6893-6919 (2012)
This paper deals with the generation of accurate, dense and coloured 3D models of outdoor scenarios from scanners. This is a challenging research field in which several problems still remain unsolved. In particular, the process of 3D model creation i
Externí odkaz:
https://doaj.org/article/326ea9d1e2184551878fe4e2e7556743