Zobrazeno 1 - 10
of 73
pro vyhledávání: '"Pieter M A Desmet"'
Publikováno v:
JMIR Serious Games, Vol 11, p e41766 (2023)
BackgroundThe COVID-19 pandemic introduced an urgent need for effective strategies to disseminate crucial knowledge and improve people’s subjective well-being. Complementing more conventional approaches to knowledge dissemination, game-based interv
Externí odkaz:
https://doaj.org/article/298172586d6f49bba6f3dd2926fbbe27
Publikováno v:
Frontiers in Psychology, Vol 15 (2024)
BackgroundBecause the fulfillment of basic/fundamental psychological needs affects people’s motivation and well-being, measuring the degree to which these needs are met is of interest to researchers across various domains. Although numerous self-as
Externí odkaz:
https://doaj.org/article/51d69a7be0ef408bbecc3a43cc084175
Autor:
Tjaša Kermavnar, Pieter M. A. Desmet
Publikováno v:
Multimodal Technologies and Interaction, Vol 8, Iss 2, p 9 (2024)
Existing studies of technology supporting meditation habit formation mainly focus on mobile applications which support users via reminders. A potentially more effective source of motivation could be contextual cues provided by meaningful objects in m
Externí odkaz:
https://doaj.org/article/c00a7d7876494838819444231ac3c58c
Publikováno v:
Diseña, Iss 17 (2020)
Pieter Desmet is the founding co-director of the Delft Institute of Positive Design, chair of the TU Delft Department of Human Centered Design, and Director of the Delft Design Labs. After introducing cognitive emotion theory to the field of design r
Externí odkaz:
https://doaj.org/article/ac692c06f12944f08d852cdf8dc68222
Publikováno v:
Diseña, Iss 17 (2020)
Personal dilemmas are inspiring phenomena, which can stimulate design creativity and reflection on users’ goals and values. This paper aims to provide an overview of the main challenges involved in Dilemma-Driven Design (DDD). We first introduce th
Externí odkaz:
https://doaj.org/article/91af79ebdefd4cbd8f075a4e86aab4c5
BACKGROUND The COVID-19 pandemic introduced an urgent need for effective strategies to disseminate crucial knowledge and improve people’s subjective well-being. Complementing more conventional approaches to knowledge dissemination, game-based inter
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6c32e863055bc4b909362e95f625d354
https://doi.org/10.2196/preprints.41766
https://doi.org/10.2196/preprints.41766
Publikováno v:
Current Opinion in Behavioral Sciences, 39, 142-146. Elsevier
Current Opinion in Behavioral Sciences, 39
Current Opinion in Behavioral Sciences, 39
Positive affect and emotion have become major topics in behavioral science, of growing importance in basic and applied research. A broad review of the literature reveals multiple, theoretically distinct constructs associated with the terms ‘positiv
Publikováno v:
Diseña, 2020(17)
Personal dilemmas are inspiring phenomena, which can stimulate design creativity and reflection on users’ goals and values. This paper aims to provide an overview of the main challenges involved in Dilemma-Driven Design (DDD). We first introduce th
Publikováno v:
International Journal of Asian Studies, 34(Special Issue 3), 300-314. Cambridge University Press
The term “creative space” describes a relatively recent phenomenon of innovative workplace design. Such creative workspaces are becoming popular in industry and academia. However, the impact of specific spatial design decisions on creativity and
Publikováno v:
She Ji: The Journal of Design, Economics, and Innovation, 5(3)
She Ji: The Journal of Design, Economics and Innovation, Vol 5, Iss 3, Pp 167-187 (2019)
She Ji: The Journal of Design, Economics and Innovation, Vol 5, Iss 3, Pp 167-187 (2019)
How people think and act is influenced by their transient mood state. Different moods stimulate different (thought/action) tendencies, such as the tendency to be attentive (when cheerful), to be cautious (when anxious), or to be impatient (when agita