Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Pierre-Luc Manteaux"'
Autor:
Pierre-Luc Manteaux, Stephane Redon, Rahul Narain, Chris Wojtan, Marie-Paule Cani, François Faure
Publikováno v:
Computer Graphics Forum. 36:312-337
One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best
Publikováno v:
MIG '16-Proceedings of the 9th International Conference on Motion in Games
Motion In Games
Motion In Games, Oct 2016, San Francisco, United States. pp.61-71, ⟨10.1145/2994258.2994261⟩
Proceedings of the 9th International Conference on Motion in Games
MIG
Proceedings of the 9th International Conference on Motion in Games-MIG 16
Proceedings of the 9th International Conference on Motion in Games-MIG '16
Motion In Games
Motion In Games, Oct 2016, San Francisco, United States. pp.61-71, ⟨10.1145/2994258.2994261⟩
Proceedings of the 9th International Conference on Motion in Games
MIG
Proceedings of the 9th International Conference on Motion in Games-MIG 16
Proceedings of the 9th International Conference on Motion in Games-MIG '16
International audience; We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any re-simulation. The input is a sequence of meshes without correspondences representing the liquid sur
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::04bc26a5e0d6833fe5cc0bb8f3a389b3
https://inria.hal.science/hal-01367181
https://inria.hal.science/hal-01367181
Autor:
Pierre-Luc Manteaux, Marie-Paule Cani, Thibault Lejemble, Camille Schreck, Thibault Blanc-Beyne, Amélie Fondevilla, Paul G. Kry, Nicolas Durin
Publikováno v:
Motion In Games (MIG)
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.143-149, ⟨10.1145/2822013.2822029⟩
MIG
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.143-149, ⟨10.1145/2822013.2822029⟩
MIG
International audience; We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orient
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::51921f6825230ae186f0b5aa69db9ef8
https://hal.inria.fr/hal-01206764/document
https://hal.inria.fr/hal-01206764/document
Publikováno v:
Motion In Games (MIG)
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.125-132, ⟨10.1145/2822013.2822018⟩
MIG
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15
8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp.125-132, ⟨10.1145/2822013.2822018⟩
MIG
In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. Our method builds on the ability of frame-based simulation to solve for dynamics using very few control frames while embedding highly detailed geometry
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::05a92f1cd9806e1a203ec7f0c46510bd
https://hal.inria.fr/hal-01206780/document
https://hal.inria.fr/hal-01206780/document