Zobrazeno 1 - 10
of 73
pro vyhledávání: '"Pierpaolo Dondio"'
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 4 (2024)
Digital Game-Based Learning (DGBL) uses digital games to enhance engagement and learning, but its efficacy is linked to game features. Leaderboards are a commonly used feature to increase motivation through competition, improving engagement and learn
Externí odkaz:
https://doaj.org/article/44cc7e06d73d4673afa7f3927e4e108b
Autor:
Pierpaolo Dondio, Attracta Brennan, Antti Koskinen, Francesca de Rosa, Avo Schönbohm, Mariana Rocha
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 4 (2024)
Introduction to the Special Issue on GaLA Conf 2023
Externí odkaz:
https://doaj.org/article/9be4c9885b934dc287e39ef872775d09
Publikováno v:
Frontiers in Artificial Intelligence, Vol 7 (2024)
Time series classification is a challenging research area where machine learning and deep learning techniques have shown remarkable performance. However, often, these are seen as black boxes due to their minimal interpretability. On the one hand, the
Externí odkaz:
https://doaj.org/article/299da7684c81477b8e5b81a8ab710084
Survey data on dysfunctional attitudes, personality traits, and agreement with persuasive techniques
Autor:
Annye Braca, Pierpaolo Dondio
Publikováno v:
Data in Brief, Vol 50, Iss , Pp 109473- (2023)
Persuasion techniques play a vital role in human communication, influencing various aspects of our lives. With the increasing prevalence of digital platforms, these techniques have permeated online spaces such as websites, mobile apps, games, and soc
Externí odkaz:
https://doaj.org/article/1459a0d337db4400b759adb5ff376571
Autor:
Francesca De Rosa, Jannicke Baalsrud Hauge, Pierpaolo Dondio, Iza Marfisi-Schottman, Margarida Romero, Francesco Bellotti
Publikováno v:
International Journal of Serious Games, Vol 9, Iss 3 (2022)
This is a short introduction pecial issue of the International Journal of Serious Games dedicated to the selected best papers of the 2021 edition of the Games and Learning (GALA) 2021 conference. The three selected papers have undergone a regular rev
Externí odkaz:
https://doaj.org/article/d765569c80984d6aa5760cf52f53d48a
Autor:
Mariana Rocha, Pierpaolo Dondio
Publikováno v:
International Journal of Serious Games, Vol 8, Iss 3 (2021)
The present paper describes the design and evaluation of a videogame developed to support math education and overcome math anxiety (MA) at the primary school level. The game narrative is based on the history of math. The player travels back on time a
Externí odkaz:
https://doaj.org/article/d71cc72c2737434496d308240dc2bf4e
Publikováno v:
BMC Medical Research Methodology, Vol 19, Iss 1, Pp 1-9 (2019)
Abstract Background Although subjective expressions and linguistic fluency have been shown as important factors in processing and interpreting textual facts, analyses of these traits in textual health information for different audiences are lacking.
Externí odkaz:
https://doaj.org/article/4a56d18e88ee46ea91428146037e4692
Publikováno v:
PLoS ONE, Vol 10, Iss 8, p e0133712 (2015)
This paper looks at 800,000 messages on the Unicredit stock, exchanged by 7,500 investors in the Finanzaonline.com forum, between 2005 and 2012 and measured collective interpretations of stock market trends. We examined the correlation patterns betwe
Externí odkaz:
https://doaj.org/article/81a43fac3a974d35957133cbb525074c
Publikováno v:
PLoS ONE, Vol 10, Iss 9, p e0139528 (2015)
Externí odkaz:
https://doaj.org/article/6bf7d932520f454a82a275cd4409a3ce
Publikováno v:
European Conference on Games Based Learning. 16:750-757
Several studies suggest the need to develop technology skills from a young age. The development of computational thinking enhances multidisciplinary abilities, such as abstracting and decomposing a problem into smaller parts to find a solution. Among