Zobrazeno 1 - 10
of 260
pro vyhledávání: '"Physical media"'
Autor:
Macák, Miroslav, Šašalová, Veronika
Publikováno v:
Communication Today. 13(2):4-23
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1094619
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Corey J. Maley
Publikováno v:
Synthese. 199:14725-14750
Representation is typically taken to be importantly separate from its physical implementation. This is exemplified in Marr’s three-level framework, widely cited and often adopted in neuroscience. However, the separation between representation and p
Publikováno v:
Proceedings of the Design Society. 1:2581-2590
The importance of prototyping is unanimous with numerous studies into the media, types, roles and properties of prototypes. However, no recent papers have sought to examine and characterise industry practice and if and how this has changed since the
Autor:
Benjamin Slater
Publikováno v:
IMOVICCON Conference Proceeding. 2:1-6
When speculating about the state of moving image in 2021, it might be instructive to explore the ‘pre-history’ of the current streaming era – and therefore this paper will initially focus on a particular cultural/historical moment, the year 200
Autor:
Muh Husyain Rifai
Publikováno v:
International Journal of Educational Research & Social Sciences. 1:23-27
Abstract The purpose of this study is to find out about the availability of learning media, including 1) Type, 2) Amount, and 3) Conditions. The research carried out is descriptive research with research data is quantitative data. The study was condu
Autor:
Michael Mattioli
Publikováno v:
IEEE Consumer Electronics Magazine. 10:59-63
Video games were originally distributed through fixed-function appliances or gaming consoles. As technology improved, various forms of physical media were used to distribute games, such as cartridges and discs. While this provided versatility, it als
Autor:
Alex da Silva Martire
Publikováno v:
Vestígios - Revista Latino-Americana de Arqueologia Histórica. 15:51-76
Sob o viés arqueológico denominado archaeogaming (Reinhard, 2018), este artigo tem por objetivo central colaborar com a metodologia de análise de jogos eletrônicos em ambientes digitais a partir do produto Detroit: Become Human, lançado em 2018
Publikováno v:
Revista Latinoamericana en Ciencias Sociales, Niñez y Juventud, Vol 19, Iss 2, Pp 171-190 (2021)
Revista Latinoamericana de Ciencias Sociales, Niñez y Juventud, Volume: 19, Issue: 2, Pages: 171-190, Published: 22 SEP 2021
Revista Latinoamericana de Ciencias Sociales, Niñez y Juventud, Volume: 19, Issue: 2, Pages: 171-190, Published: 22 SEP 2021
Resumen (analítico) Desde el año 2011 la juventud es partícipe de oleadas de indignación que invitan a repensar la movilización social y el protagonismo de las redes sociales. Por tanto, es importante plantearse ¿cuáles son los impactos en las