Zobrazeno 1 - 10
of 2 372
pro vyhledávání: '"PhysX"'
Autor:
Lai, Yen-Chih, 賴彥之
102
In this paper, real-time flow computations are performed using PhysX engine, which is developed by Nvidia. Interaction between fluid particles and rigid bodies are simulated by setting physical parameters and solving governing equations. The
In this paper, real-time flow computations are performed using PhysX engine, which is developed by Nvidia. Interaction between fluid particles and rigid bodies are simulated by setting physical parameters and solving governing equations. The
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/04685438108016139697
Autor:
Jeremy Soetarman, 杰洛
101
In designing structures, civil / structural engineers need to make sure that the structure will be able to withstand major loading that will happened during the service life of the structure, either due to static / dead loading as well as li
In designing structures, civil / structural engineers need to make sure that the structure will be able to withstand major loading that will happened during the service life of the structure, either due to static / dead loading as well as li
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/84602415682250026380
Publikováno v:
In Journal of China University of Mining and Technology 2008 18(2):300-304
Autor:
Kumar, Krishna
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and eff
Publikováno v:
Revista de Investigación, Desarrollo e Innovación, Vol 5, Iss 2 (2015)
La integración de dispositivos hápticos en aplicaciones de entrenamiento virtual es una tarea compleja que requiere la integración de una variedad de librerías de software. Este trabajo se concentra en explorar la eficiencia de distintas librerí
Externí odkaz:
https://doaj.org/article/7e9f0ea240554c1ab0b1ae8d68550ef4
Akademický článek
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Autor:
А. Bernatovych, I. Stetsenko
Publikováno v:
Adaptivni Sistemi Avtomatičnogo Upravlinnâ, Vol 1, Iss 42, Pp 130-140 (2023)
Об’єктом дослідження є фізичний рушій для наукової симуляції. У дослідженні розглянуто основні типи фізичної симуляції та задачі, які
Externí odkaz:
https://doaj.org/article/2a929221a3794a7782ade48df5146a87
Akademický článek
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Publikováno v:
International Journal of Multimedia and Ubiquitous Engineering. 9:243-252
Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Main research area is simulation Backdraft physical unity 4.2.1f4 version. The Unity 3D game engine 4.2 versions have been start support PhysX. From Game Smoking