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pro vyhledávání: '"Phillip Bogendörfer"'
Publikováno v:
High Performance Graphics
In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are more important than strictly
Publikováno v:
Proceedings of the 7th Conference on High-Performance Graphics; 7/28/2017, p1-10, 10p