Zobrazeno 1 - 10
of 66
pro vyhledávání: '"Philippe Guillotel"'
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Externí odkaz:
https://doaj.org/article/06c1d153440c464b9cc395e77ba7f5d0
Autor:
Nicolas Olivier, Glenn Kerbiriou, Ferran Arguelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, Franck Multon
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2022)
Facial caricature is the art of drawing faces in an exaggerated way to convey emotions such as humor or sarcasm. Automatic caricaturization has been explored both in the 2D and 3D domain. In this paper, we propose two novel approaches to automaticall
Externí odkaz:
https://doaj.org/article/e99fa9631edb4dc0bae0f33f09fd1cae
Autor:
Isabelle Merlet, Rémi Gribonval, Hanna Becker, Laurent Albera, Jean-Claude Nunes, Philippe Guillotel, Julien Fleureau, Pierre Comon
Publikováno v:
NeuroImage, Vol 157, Iss, Pp 157-172 (2017)
NeuroImage
NeuroImage, 2017, 157, pp.157-172. ⟨10.1016/j.neuroimage.2017.05.046⟩
NeuroImage, Elsevier, 2017, 157, pp.157-172. ⟨10.1016/j.neuroimage.2017.05.046⟩
NeuroImage
NeuroImage, 2017, 157, pp.157-172. ⟨10.1016/j.neuroimage.2017.05.046⟩
NeuroImage, Elsevier, 2017, 157, pp.157-172. ⟨10.1016/j.neuroimage.2017.05.046⟩
International audience; Over the past decades, a multitude of different brain source imaging algorithms have been developed to identify the neural generators underlying the surface electroencephalography measurements. While most of these techniques f
Autor:
Nicolas Olivier, Anatole Lécuyer, Ferran Argelaguet, Philippe Guillotel, Ludovic Hoyet, Franck Multon, Quentin Avril, Fabien Danieau
Publikováno v:
ACM Symposium on Applied Perception 2020
SAP 2020-ACM Symposium on Applied Perception
SAP 2020-ACM Symposium on Applied Perception, Sep 2020, Virtual, United States. pp.1-9, ⟨10.1145/3385955.3407930⟩
SAP
SAP 2020-ACM Symposium on Applied Perception
SAP 2020-ACM Symposium on Applied Perception, Sep 2020, Virtual, United States. pp.1-9, ⟨10.1145/3385955.3407930⟩
SAP
International audience; While digital humans are key aspects of the rapidly evolving areas of virtual reality, gaming, and online communications, many applications would benefit from using digital personalized (stylized) representations of users, as
Publikováno v:
IEEE Transactions on Haptics (ToH)
IEEE Transactions on Haptics (ToH), 2020, 13 (3), pp.530-541. ⟨10.1109/TOH.2020.2984754⟩
IEEE Transactions on Haptics (ToH), IEEE, 2020, 13 (3), pp.530-541. ⟨10.1109/TOH.2020.2984754⟩
IEEE Transactions on Haptics (ToH), 2020, 13 (3), pp.530-541. ⟨10.1109/TOH.2020.2984754⟩
IEEE Transactions on Haptics (ToH), IEEE, 2020, 13 (3), pp.530-541. ⟨10.1109/TOH.2020.2984754⟩
International audience; The development of tactile screens opens new perspectives for co-located image and haptic rendering, leading to the concept of "haptic images". They emerge from the combination of image data, rendering hardware, and haptic per
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ca24dcb26fc8f8b0d28a1bb069f5e825
https://hal.inria.fr/hal-03007468
https://hal.inria.fr/hal-03007468
Publikováno v:
DCC 2019-Data Compression Conference
DCC 2019-Data Compression Conference, Mar 2019, Snowbird, United States. pp.1-10, ⟨10.1109/DCC.2019.00068⟩
DCC
DCC 2019-Data Compression Conference, Mar 2019, Snowbird, United States. pp.1-10, ⟨10.1109/DCC.2019.00068⟩
DCC
International audience; Deep neural networks have been recently proposed to solve video interpolation tasks. Given a past and future frame, such networks can be trained to successfully predict the intermediate frame(s). In the context of video compre
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b3290b3ba713ab4e671af01664eadb7d
https://hal.science/hal-02202172
https://hal.science/hal-02202172
Publikováno v:
Frontiers in information and communication technologies
Frontiers in information and communication technologies, Frontiers Media S.A., 2019, 6, pp.1-11. ⟨10.3389/fict.2019.00001⟩
Frontiers in information and communication technologies, 2019, 6, pp.1-11. ⟨10.3389/fict.2019.00001⟩
Frontiers in ICT, Vol 6 (2019)
Frontiers in information and communication technologies, Frontiers Media S.A., 2019, 6, pp.1-11. ⟨10.3389/fict.2019.00001⟩
Frontiers in information and communication technologies, 2019, 6, pp.1-11. ⟨10.3389/fict.2019.00001⟩
Frontiers in ICT, Vol 6 (2019)
Haptic enhancement of touchscreens usually involves vibrating motors producing limited sensations or custom mechanical actuators that are difficult to disseminate. In this paper, we propose an alternative approach called “Touchy,” where a symboli
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::10512e9f8c3f18dace1447f539f5d11a
https://hal.inria.fr/hal-02408724/document
https://hal.inria.fr/hal-02408724/document
Compressively sampled light field reconstruction using orthogonal frequency selection and refinement
Publikováno v:
Signal Processing: Image Communication
Signal Processing: Image Communication, Elsevier, 2021, 92, pp.116087. ⟨10.1016/j.image.2020.116087⟩
Signal Processing: Image Communication, 2021, 92, pp.116087. ⟨10.1016/j.image.2020.116087⟩
Signal Processing: Image Communication, Elsevier, 2021, 92, pp.116087. ⟨10.1016/j.image.2020.116087⟩
Signal Processing: Image Communication, 2021, 92, pp.116087. ⟨10.1016/j.image.2020.116087⟩
International audience; This paper considers the compressive sensing framework as a way of overcoming the spatio-angular trade-off inherent to light field acquisition devices. We present a novel method to reconstruct a full 4D light field from a spar
Publikováno v:
IEEE Transactions on Affective Computing. 8:145-147
The papers in this special section focus on commercial applications for affective computing. One of the main goals of affective computing is to create machines which can adapt to users’ emotions in order to produce more natural and efficient intera
Autor:
Olivier Dumas, Philippe Guillotel, Bertrand Leroy, Fabien Danieau, Nicolas Mollet, Thomas Lopez
Publikováno v:
VRST
Current virtual reality systems enable users to explore virtual worlds, fully embodied in avatars. This new type of immersive experience requires specific authoring tools. The traditional ones used in the movie and the video games industries were mod