Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Philip Yawen, Guo"'
Autor:
Xiulan Zhang, Philip Yawen Guo, Chen Lin, Fei Li, Anwell Nguyen, Rei Sakata, Risa Higashita, Keiichiro Okamoto, Marco Yu, Makoto Aihara, Tin Aung, Shan Lin, Christopher Kai-shun Leung
Publikováno v:
Ophthalmology. 130:111-119
Autor:
Peng Liu, Risa Higashita, Philip Yawen Guo, Keiichiro Okamoto, Fei Li, Anwell Nguyen, Rei Sakata, Lixin Duan, Makoto Aihara, Shan Lin, Xiulan Zhang, Christopher Kai-Shun Leung, Jiang Liu
Publikováno v:
British Journal of Ophthalmology. 107:802-808
AimsTo apply a deep learning model for automatic localisation of the scleral spur (SS) in anterior segment optical coherence tomography (AS-OCT) images and compare the reproducibility of anterior chamber angle (ACA) width between deep learning locate
Autor:
Christopher Kai Shun Leung, Alexander Ka Ngai Lam, Robert Neal Weinreb, David F. Garway-Heath, Marco Yu, Philip Yawen Guo, Vivian Sheung Man Chiu, Kelvin Ho Nam Wan, Mandy Wong, Ken Zhongheng Wu, Carol Yim Lui Cheung, Chen Lin, Carmen Kar Mun Chan, Noel Ching Yan Chan, Ka Wai Kam, Gilda Wing Ki Lai
Publikováno v:
Nature Biomedical Engineering. 6:593-604
The clinical diagnostic evaluation of optic neuropathies relies on the analysis of the thickness of the retinal nerve fibre layer (RNFL) by optical coherence tomography (OCT). However, false positives and false negatives in the detection of RNFL abno
Publikováno v:
Ophthalmology. 129(9)
To apply retinal nerve fiber layer (RNFL) optical texture analysis (ROTA) in eyes with early glaucoma to investigate (1) the pattern of RNFL defects, (2) how often the papillomacular bundle and papillofoveal bundles are involved, and (3) the associat
Autor:
Ken Wu, Timothy P H Cheng, Christopher Kai-Shun Leung, Xiu Juan Zhang, Alexander Lam, Robert N. Weinreb, Philip Yawen Guo, Gilda Lai, Vivian Chiu, Heather Kayew Mak, Elaine To, Marco Yu
Publikováno v:
JAMA Ophthalmol
Importance Clinical assessment of vision-related disability is hampered by the lack of instruments to assess visual performance in real-world situations. Interactive virtual reality (VR) environments displayed in a binocular stereoscopic VR headset h