Zobrazeno 1 - 10
of 89
pro vyhledávání: '"Philip Warren"'
Autor:
Plugge, Philip Warren1
Publikováno v:
Proceedings of the ASEE Annual Conference & Exposition. 2023, p1-14. 14p.
Autor:
Philip Warren Stirling Newall, Matthew Rockloff, Nerilee Hing, Matthew Browne, Hannah Briony Thorne, Alex M T Russell, Tess Armstrong
Publikováno v:
Newall, P W S, Rockloff, M, Hing, N, Browne, M, Thorne, H, Russell, A & Armstrong, T 2022, ' How do academics, regulators, and treatment providers think that safer gambling messages can be improved? ', Addiction Research and Theory . https://doi.org/10.1080/16066359.2022.2148663
Safer gambling messages are a common public health intervention for gambling, and yet there is little evidence to support the variety of messages that are in widespread use. This paper thematically analysed the perspectives of 21 participants ⎼ inc
Paid loot boxes are video game monetisation methods that provide randomised rewards of varying value. Loot boxes are prevalent internationally: approximately 60% of the highest-grossing mobile games in ‘Western’ countries contain loot boxes (Zend
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::aa839370ebe9c7813f34fe6c37d1ab6f
https://doi.org/10.31219/osf.io/tq3kf
https://doi.org/10.31219/osf.io/tq3kf
Autor:
Alex M T Russell, Matthew Browne, Nerilee Hing, Matthew Rockloff, Philip Warren Stirling Newall, Nicki Dowling, Stephanie Merkouris, Daniel King, Matthew Stevens, Anne Salonen, Helen Breen, Nancy Greer, Hannah Briony Thorne, Tess Armstrong, Vijay Rawat, Linda Woo
Background: Electronic gaming machines (EGMs) are recognised as one of the most harmful forms of gambling at an individual level. However, it is unclear whether restriction of EGM functions and accessibility results in meaningful reductions in popula
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1248a3f18863da7ed170fa7ff2d3878d
https://doi.org/10.31234/osf.io/7dpkf
https://doi.org/10.31234/osf.io/7dpkf
Autor:
Philip Warren Stirling Newall, Ty Hayes, Henrik Singmann, Leonardo Weiss-Cohen, Elliot Andrew Ludvig, Lukasz Walasek
Publikováno v:
Newall, P W S, Hayes, T, Singmann, H, Weiss-Cohen, L, Ludvig, E & Walasek, L 2023, ' Evaluation of the ‘take time to think’ safer gambling message : a randomised, online experimental study ', Behavioural Public Policy, pp. 1-18 . https://doi.org/10.1017/bpp.2023.2
Safer gambling messages can potentially form a part of a public health approach to preventing gambling-related harms, if found effective. This study tested the effect of the new UK safer gambling message, “take time to think”, on a range of gambl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8456f700ac5c099af7e2284d91bb8ed8
https://hdl.handle.net/1983/93f46e15-f0be-49bb-8fc5-444b64be27c5
https://hdl.handle.net/1983/93f46e15-f0be-49bb-8fc5-444b64be27c5
There have been recent restrictions to the range of gambling products made available to UK children, with the industry association Bacta introducing a minimum age of 18 for Category D fruit machines. Any potential government action on Category D frui
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f454f536063b879c39d27858262384a6
https://doi.org/10.31234/osf.io/rznct
https://doi.org/10.31234/osf.io/rznct
Autor:
Leon Y. Xiao, Laura L. Henderson, Tullia C. Fraser, Rune Nielsen, Philip Warren Stirling Newall
Arguing whether loot boxes are gambling is not a useful exercise by this point in time. Psychological research was justified (at least initially) in conceptualising loot box harms as similar to gambling harms. However, it does not follow that loot bo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e426a58e5b89002ca978dd3cd5b4f28
https://doi.org/10.31219/osf.io/jd6yx
https://doi.org/10.31219/osf.io/jd6yx
Loot boxes are bought by players with real-world money to obtain random content inside video games. Loot boxes are viewed by many as gambling-like and are prevalently implemented globally. Previous Western and international studies have consistently
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::07c846a22721ce6b86a2b7e24bbeacdf
https://doi.org/10.31234/osf.io/uerb7
https://doi.org/10.31234/osf.io/uerb7
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and problem gambling severity has been well-replicated. Some researchers
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8c81856bdd43446e40b66fb74293e184
https://doi.org/10.31219/osf.io/cefnv
https://doi.org/10.31219/osf.io/cefnv