Zobrazeno 1 - 10
of 111
pro vyhledávání: '"Philip J. B. Jackson"'
Publikováno v:
Frontiers in Neuroscience, Vol 13 (2019)
The ventriloquism effect describes the phenomenon of audio and visual signals with common features, such as a voice and a talking face merging perceptually into one percept even if they are spatially misaligned. The boundaries of the fusion of spatia
Externí odkaz:
https://doaj.org/article/740fb43a4e924bbfbc5ae58820f2e12e
Publikováno v:
IEEE Transactions on Multimedia. 23:4117-4130
In this paper we propose a pipeline for estimating acoustic 3D room structure with geometry and attribute prediction using spherical 360 $^{\circ }$ cameras. Instead of setting microphone arrays with loudspeakers to measure acoustic parameters for sp
3D audio-visual production aims to deliver immersive and interactive experiences to the consumer. Yet, faithfully reproducing real-world 3D scenes remains a challenging task. This is partly due to the lack of available datasets enabling audio-visual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9757bd7fb62ff04b9b08be785fef59e8
Publikováno v:
IEEE Signal Processing Letters. 26:1872-1876
We propose a new method for source separation by synthesizing the source from a speech mixture corrupted by various environmental noise. Unlike traditional source separation methods which estimate the source from the mixture as a replica of the origi
Autor:
Hansung Kim, Luca Remaggi, Adrian Hilton, Teofilo de Campos, Aloisio Dourado, Philip J. B. Jackson
As personalised immersive display systems have been intensely explored in virtual reality (VR), plausible 3D audio corresponding to the visual content is required to provide more realistic experiences to users. It is well known that spatial audio syn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::84447268f779fe90684453b0355334f8
https://eprints.soton.ac.uk/451975/
https://eprints.soton.ac.uk/451975/
Autor:
Filippo Maria Fazi, Trevor J. Cox, Philip J. B. Jackson, Dylan Menzies, James Woodcock, Jon Francombe, Richard J. Hughes, Philip Coleman, Andreas Franck
Publikováno v:
Journal of the Audio Engineering Society. 67:498-509
Object-based audio promises format-agnostic reproduction and extensive personalization of spatial audio content. However, in practical listening scenarios, such as in consumer audio, ideal reproduction is typically not possible. To maximize the quali
Publikováno v:
VR Workshops
As audio-visual systems increasingly bring immersive and interactive capabilities into our work and leisure activities, so the need for naturalistic test material grows. New volumetric datasets have captured high-quality 3D video, but accompanying au
Microphone array beamforming can be used to enhance and separate sound sources, with applications in the capture of object-based audio. Many beamforming methods have been proposed and assessed against each other. However, the effects of compact micro
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::812ed9be138bb64e8d5b76abde771e8f
https://surrey.eprints-hosting.org/857000/
https://surrey.eprints-hosting.org/857000/
Publikováno v:
VR Workshops
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the perceived co
Publikováno v:
Real VR – Immersive Digital Reality ISBN: 9783030418151
Real VR
Real VR
The visual and auditory modalities are the most important stimuli for humans. In order to maximise the sense of immersion in VR environments, a plausible spatial audio reproduction synchronised with visual information is essential. However, measuring
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2ec825725a57e9edb50cef04be850995
https://doi.org/10.1007/978-3-030-41816-8_13
https://doi.org/10.1007/978-3-030-41816-8_13