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pro vyhledávání: '"Pfeuffer, Ken"'
Autor:
Pfeuffer, Ken
With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This
Externí odkaz:
http://arxiv.org/abs/2401.10948
Autor:
Pfeuffer, Ken, Obernolte, Jan, Dietz, Felix, Mäkelä, Ville, Sidenmark, Ludwig, Manakhov, Pavel, Pakanen, Minna, Alt, Florian
How can we design the user interfaces for augmented reality (AR) so that we can interact as simple, flexible and expressive as we can with smartphones in one hand? To explore this question, we propose PalmGazer as an interaction concept integrating e
Externí odkaz:
http://arxiv.org/abs/2306.12402
Autor:
Abdrabou, Yasmeen, Dietz, Felix, Shams, Ahmed, Knierim, Pascal, Abdelrahman, Yomna, Pfeuffer, Ken, Hassib, Mariam, Alt, Florian
Users are the last line of defense as phishing emails pass filter mechanisms. At the same time, phishing emails are designed so that they are challenging to identify by users. To this end, attackers employ techniques, such as eliciting stress, target
Externí odkaz:
http://arxiv.org/abs/2305.17044
Autor:
Rivu, Radiah, Mäkelä, Ville, Prange, Sarah, Rodriguez, Sarah Delgado, Piening, Robin, Zhou, Yumeng, Köhle, Kay, Pfeuffer, Ken, Abdelrahman, Yomna, Hoppe, Matthias, Schmidt, Albrecht, Alt, Florian
We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own equipment. R
Externí odkaz:
http://arxiv.org/abs/2102.11207
Autor:
Pfeuffer, Ken
Direct touch manipulation with displays has become one of the primary means by which people interact with computers. Exploration of new interaction methods that work in unity with the standard direct manipulation paradigm will be of bene t for the ma
Externí odkaz:
https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.733508
Akademický článek
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Autor:
Pfeuffer, Ken, Abdrabou, Yasmeen, Esteves, Augusto, Rivu, Radiah, Abdelrahman, Yomna, Meitner, Stefanie, Saadi, Amr, Alt, Florian
Publikováno v:
In Computers & Graphics April 2021 95:1-12
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics; November 2024, Vol. 30 Issue: 11 p7234-7244, 11p
Autor:
Pfeuffer, Ken, Gellersen, Hans, Gonzalez-Franco, Mar, Johnsen, Kyle, Billinghurst, Mark, Fiorentino, Michele
Publikováno v:
IEEE Computer Graphics and Applications; 2024, Vol. 44 Issue: 3 p74-81, 8p
Autor:
Lystbæk, Mathias Nørhede, Rosenberg, Peter, Pfeuffer, Ken, Grønbæk, Jens Emil, Gellersen, Hans
Publikováno v:
Lystbæk, M N, Rosenberg, P, Pfeuffer, K, Grønbæk, J E & Gellersen, H 2022, ' Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality ', Proceedings of the ACM on Human-Computer Interaction, vol. 6, no. ETRA, 145 . https://doi.org/10.1145/3530886
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::0fce4b214aae5c828af39c1ff1eaf79b
https://pure.au.dk/portal/da/publications/gazehand-alignment-combining-eye-gaze-and-midair-pointing-for-interacting-with-menus-in-augmented-reality(51c1265d-a089-41d7-9280-9887d85a3bec).html
https://pure.au.dk/portal/da/publications/gazehand-alignment-combining-eye-gaze-and-midair-pointing-for-interacting-with-menus-in-augmented-reality(51c1265d-a089-41d7-9280-9887d85a3bec).html