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pro vyhledávání: '"Peyina Lin"'
Autor:
Peyina Lin
Publikováno v:
Library Hi Tech. 28:548-568
PurposeThis paper aims to examine barriers to information literacy (IL), including: language use, social structures, and the neutrality‐advocacy dilemma.Design/methodology/approachIn this paper critical analysis is used to discuss: effect of langua
Autor:
Peyina Lin, Batya Friedman, Peter H. Kahn, Alan Borning, Brian T. Gill, Janet Davis, Travis Kriplean
Publikováno v:
Information Polity. 14:61-74
Supporting public participation is often a key goal in the design of digital government systems. However, years of work may be required before a complex system, such as the UrbanSim urban simulation system, is deployed and ready for such participatio
Publikováno v:
International Journal of Human-Computer Studies. 66:452-465
We installed large plasma displays on the walls of seven inside offices of faculty and staff at a university, and displayed, as the default image, real-time HDTV views of the immediate outside scene. Then, utilizing a field-study methodology, data we
Publikováno v:
Computer. 39:66-72
Sophisticated simulation systems such as UrbanSim model the long-term impacts of transportation and land-use alternatives. Accounting for human values throughout the design process helps in designing interactions that engage both planners and citizen
Publikováno v:
iConference 2014 Proceedings.
Publikováno v:
iConference 2014 Proceedings.
Libraries are facing the challenge of innovation to meet user needs. Virtual worlds offer unique opportunities for curated, immersive, integrated, interactive, and flexible spaces. The Virtual Study Room is a unique design concept leveraging these op
Publikováno v:
CSCW Companion
Open, online learning environments, such as massive open online courses (MOOCs) and open learning communities have been promoted as a way to expand equitable access to quality education. Such learning experiences are potentially enriched via extensiv
Autor:
Peyina Lin, Shelly D. Farnham
Publikováno v:
CSCW
With the increasing use of the Internet and social media for knowledge and social connections, we might expect that people more easily expand their opportunities for new learning through social relationships online. Yet, this mixed methods study of t
Publikováno v:
CSCW (Companion)
We present an exploratory study of what contributes to continued use of Second Life® (SL) by long-time users with the goal of providing recommendations for ways to support continued use of social virtual worlds. We report common factors across these
Publikováno v:
iConference
Phase I of the Virtual Information Behavior Environments (VIBE) project uncovered opportunities and limitations for the sharing, access, and organization of information in the 3D virtual world Second Life. Phase II of the project designed a major eve