Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Petya Grudeva"'
Publikováno v:
Handbook of Disability ISBN: 9789811612787
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::09258cc7a084afe9880c47b5196d3e99
https://doi.org/10.1007/978-981-16-1278-7_61-1
https://doi.org/10.1007/978-981-16-1278-7_61-1
Autor:
Adam Charvatis, Aistė Batūraitė, Liuda Radzevičienė, Evert-Jan Hoogerwerf, Petya Grudeva, Michael Bader, Lina Miliūnienė, Thomas Oliv
Publikováno v:
Social welfare: interdisciplinary approach 2019, Vol. 9(1), p. 158-167.
The article presents the international research on cognition and the situation analysis of students who have emotional, behavioral and learning difficulties that lead to early school dropout. The main features of students who are not motivated for sc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f5b85c0f021b9936054293d68f611e7a
https://www.lituanistika.lt/content/81591
https://www.lituanistika.lt/content/81591
Autor:
Karel Van Isacker, Szilvia Paxian, Cecilia Sik-Lanyi, Veronika Szucs, Tibor Guzsvinecz, Shervin Shirmohammadi, Petya Grudeva, Boris Aberšek
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319942766
ICCHP (1)
ICCHP (1)
The 3-year project “Intelligent Serious Games for Social and Cognitive Competence” targets children and youth with disabilities, teaching them on creativity and social competencies, using serious desktop and mobile games. The intellectual output
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2dd44d9599e34d2e1f44edd36251a046
https://doi.org/10.1007/978-3-319-94277-3_45
https://doi.org/10.1007/978-3-319-94277-3_45
Autor:
Karel Van Isacker, Barış Boru, Veronika Szucs, Cecilia Sik-Lanyi, Boris Aberšek, Tibor Guzsvinecz, Andrean Lazarov, Shervin Shirmohammmadi, Petya Grudeva
Publikováno v:
2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom).
In this paper some experiences are described, from requirements gathering to design and implementation, in the European project “Intelligent Serious Games for Social and Cognitive Competence”. The main goal of the project is to develop serious ga