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pro vyhledávání: '"Petrus E. J. Kivi"'
Autor:
Petrus E. J. Kivi, Markku J. Makitalo, Jakub Zadnik, Julius Ikkala, Vinod Kumar Malamal Vadakital, Pekka O. Jaaskelainen
Publikováno v:
IEEE Access, Vol 10, Pp 13151-13173 (2022)
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it possible to produce detailed point cloud and point-based models of real world objects even in real time. Rendering such models in high quality and at
Externí odkaz:
https://doaj.org/article/2948ce7bb4a4473e88ed367a9a3b9a3c
Publikováno v:
IEEE Access, Vol 8, Pp 133514-133526 (2020)
Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications,
Externí odkaz:
https://doaj.org/article/16ddfa82842640cfb5be4040b1b2a944
Publikováno v:
Advances in Computer Graphics ISBN: 9783030890285
CGI
CGI
We propose a real-time hybrid rendering algorithm that off-loads computationally complex rendering of indirect lighting from mobile client devices to dedicated ray tracing hardware on the server with a hybrid real-time computer graphics rendering alg
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f53e84bfe24e2e59937379f521563c63
https://doi.org/10.1007/978-3-030-89029-2_34
https://doi.org/10.1007/978-3-030-89029-2_34
Publikováno v:
VISIGRAPP (1: GRAPP)
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Scopus-Elsevier
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Scopus-Elsevier
Sample reprojection is a computationally inexpensive way of increasing the quality of real-time ray tracing, where the number of samples that can be traced per pixel within the time budget is limited often to just one. Stereoscopic rendering further