Zobrazeno 1 - 10
of 102
pro vyhledávání: '"Petros Faloutsos"'
Publikováno v:
IEEE Computer Graphics and Applications. 43:39-52
Publikováno v:
Computers & Graphics. 104:86-94
Autor:
Nilay Chakraborty, Glen Berseth, Mubbasir Kapadia, Brandon Haworth, Petros Faloutsos, Davide Schaumann, Muhammad Usman
Publikováno v:
IEEE Computer Graphics and Applications. 41:107-117
This article explores whether crowd-sourced human creativity within a gamified collaborative design framework can address the complexity of predictive environment design. This framework is predicated on gamifying crowd objectives and presenting envir
Publikováno v:
ACM Symposium on Applied Perception 2022.
Graph-based generative representation learning of semantically and behaviorally augmented floorplans
Publikováno v:
The Visual Computer. 38:2785-2800
Floorplans are commonly used to represent the layout of buildings. In computer aided-design (CAD) floorplans are usually represented in the form of hierarchical graph structures. Research works towards computational techniques that facilitate the des
Publikováno v:
The Visual Computer. 37:107-118
Multi-agent simulations can provide useful insights into the movement of pedestrians in arbitrary environments for predictive planning and analysis. The fidelity of such agents is important for the validity of the associated analyses. Current methods
Publikováno v:
Computers & Graphics. 88:83-96
Evaluating and optimizing the design of built and yet-to-be-built environments, with respect to human occupancy and behavior is both greatly beneficial and challenging. Crowd simulation can provide the computational means to analyze a design through
Autor:
Kaidong Hu, Brandon Haworth, Glen Berseth, Vladimir Pavlovic, Petros Faloutsos, Mubbasir Kapadia
Publikováno v:
IEEE transactions on visualization and computer graphics.
Agent-based synthetic crowd simulation affords the cost-effective large-scale simulation and animation of interacting digital humans. Model-based approaches have successfully generated a plethora of simulators with a variety of foundations. However,
Publikováno v:
MIG
Modeling visual attention is an important aspect of simulating realistic virtual humans. This work proposes a parametric model and method for generating real-time saliency maps from the perspective of virtual agents which approximate those of vision-
Publikováno v:
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).