Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Peter Scarfe"'
Publikováno v:
PLoS ONE, Vol 19, Iss 6, p e0305354 (2024)
The recent rise in artificial intelligence systems, such as ChatGPT, poses a fundamental problem for the educational sector. In universities and schools, many forms of assessment, such as coursework, are completed without invigilation. Therefore, stu
Externí odkaz:
https://doaj.org/article/f32342405bf0402fa09925b6d715c63e
Publikováno v:
Royal Society Open Science, Vol 10, Iss 2 (2023)
The perception of depth from retinal images depends on information from multiple visual cues. One potential depth cue is the statistical relationship between luminance and distance; darker points in a local region of an image tend to be farther away
Externí odkaz:
https://doaj.org/article/14e4dd772b52463d98df2d7a4131d14e
Publikováno v:
PLoS ONE, Vol 11, Iss 11, p e0165932 (2016)
Binocular disparity is an important cue to depth, allowing us to make very fine discriminations of the relative depth of objects. In complex scenes, this sensitivity depends on the particular shape and layout of the objects viewed. For example, judgm
Externí odkaz:
https://doaj.org/article/9fd857b8560b4e07b85a88a26728ae45
Autor:
Peter Scarfe, Euan Lindsay
Publikováno v:
International Journal of Advanced Robotic Systems, Vol 3, Iss 2 (2008)
The control of humanoid robot hands has historically been expensive due to the cost of precision actuators. This paper presents the design and implementation of a low-cost air muscle actuated humanoid hand developed at Curtin University of Technology
Externí odkaz:
https://doaj.org/article/b7114b3417014955b17134f8958c8f50
Autor:
Peter Scarfe, Euan Lindsay
Publikováno v:
International Journal of Advanced Robotic Systems, Vol 3 (2006)
The control of humanoid robot hands has historically been expensive due to the cost of precision actuators. This paper presents the design and implementation of a low-cost air muscle actuated humanoid hand developed at Curtin University of Technology
Externí odkaz:
https://doaj.org/article/1f2f4451403e43128a29c9c0d4ba3885
Autor:
David T. Field, Rebekah O. Cracknell, Jessica R. Eastwood, Peter Scarfe, Claire M. Williams, Ying Zheng, Teresa Tavassoli
Publikováno v:
Human Psychopharmacology: Clinical and Experimental. 37
Objective: Vitamins B6 and B12 are involved in metabolic processes that decrease neural excitation and increase inhibition. This double‐blind study investigated the effects of supplementation for 1 month with a high‐dose of B6 or B12, compared to
Autor:
Andrew Glennerster, Peter Scarfe
Publikováno v:
Journal of Vision
When we move, the visual direction of objects in the environment can change substantially. Compared with our understanding of depth perception, the problem the visual system faces in computing this change is relatively poorly understood. Here, we tes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fcd988cb129867e3bc4959653f528348
https://centaur.reading.ac.uk/96362/8/i1534-7362-21-4-10_1619255350.57058.pdf
https://centaur.reading.ac.uk/96362/8/i1534-7362-21-4-10_1619255350.57058.pdf
Publikováno v:
IC3D
Creating and presenting binocular images for virtual reality and other 3D displays needs to take account of the interpupillary distance-the distance between the user's eyes. While VR headsets allow for some adjustments of this setting, this does not
Publikováno v:
BASE-Bielefeld Academic Search Engine
Behavior Research Methods
Behavior Research Methods
With the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances usin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8c990edcb2ee21add5a71a8ad0b555c9
Autor:
Andrew Glennerster, Peter Scarfe
Publikováno v:
Annual review of vision science. 5
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. The converse is also true: in order to build good VR technologies, one needs an intimate understanding of how our brain processes sensory information. O