Zobrazeno 1 - 10
of 51
pro vyhledávání: '"Peter Ohler"'
Publikováno v:
G|A|M|E The Italian Journal of Game Studies (2013)
Recently, cinemas, home theater systems and game consoles have undergone a rapid evolution towards stereoscopic representation with recipients gradually becoming accustomed to these changes. Stereoscopy techniques in most media present two offset ima
Externí odkaz:
https://doaj.org/article/71ee0bbdac2d4f51b8d93ce3b2c78bc5
Publikováno v:
Psychology of Aesthetics, Creativity, and the Arts. 16:426-436
Publikováno v:
Psychology of Popular Media. 10:393-405
Publikováno v:
Behaviour & Information Technology. 41:2727-2744
Based on the general assumption that even problematic behaviours are associated with an inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations, the compensat...
Publikováno v:
Psychology of Popular Media. 10:87-97
Publikováno v:
Cyberpsychology, behavior and social networking. 25(3)
A large number of previous studies have examined the effects of thin-ideal avatars on body image in virtual reality (VR), reporting mixed results. A possible explanation is that individuals' sense of embodiment (SoE) can influence the effects of avat
Publikováno v:
Computers in Human Behavior. 95:73-82
As artificial intelligence advances towards unprecedented levels of competence, people's acceptance of autonomous technology has become a hot topic among psychology and HCI scholars. Previous studies suggest that threat perceptions—regarding observ
Autor:
Jan-Philipp Stein, Peter Ohler
Publikováno v:
Interacting with Computers. 30:480-491
Publikováno v:
Compare: A Journal of Comparative and International Education. 49:943-963
In recent years, China and Germany have become invaluable partners in business, politics, and science. However, psychological research indicates that the countries’ large-scale affinity does not tr...
Publikováno v:
Computers in Human Behavior. 79:9-18
Fueled by tragic incidents worldwide, many studies have investigated dispositional factors that lead to virtual abuse and cyberbullying. In contrast to this, less extreme forms of uncivil online behavior have received only little attention. The curre