Zobrazeno 1 - 10
of 54
pro vyhledávání: '"Peter J. Werkhoven"'
Publikováno v:
AIVR
Steady progresses in the AI field create enriching possibilities for society while simultaneously posing new complex challenges of ethical, legal and safety-relevant nature. In order to achieve an efficient human-centered governance of artificial int
Autor:
Remco C. Veltkamp, Peter J. Werkhoven, Jean-Paul van Bommel, Tanja C.W. Nijboer, Nina Hosa, Wolfgang Hürst
Publikováno v:
VR
Presence and the sense of embodiment are essential concepts for the experience of our self and virtual bodies, but there is little quantitative evidence for a relation between these, and this relation becomes more complicated when there are real and
Publikováno v:
Artificial General Intelligence ISBN: 9783030270049
AGI
AGI
In recent years, the implementation of meaningfully controllable advanced intelligent systems whose goals are aligned with ethical values as specified by human entities emerged as key subject of investigation of international relevance across diverse
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3afe6cda0cd12074c154fca7080365a8
https://doi.org/10.1007/978-3-030-27005-6_3
https://doi.org/10.1007/978-3-030-27005-6_3
Publikováno v:
ECCE
ACM International Conference Proceeding Series : 36th European Conference on Cognitive Ergonomics, ECCE 2018, 5 September 2018 through 7 September 2018
ACM International Conference Proceeding Series : 36th European Conference on Cognitive Ergonomics, ECCE 2018, 5 September 2018 through 7 September 2018
Recent progress in Artificial Intelligence, sensing and network technology, robotics, and (cloud) computing has enabled the development of intelligent autonomous machine systems. Telling such autonomous systems "what to do" in a responsible way, is a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cc686fd20f274b9c167121598ee7be97
http://resolver.tudelft.nl/uuid:543b3279-9b13-4e5b-bbfa-3fb4a0187364
http://resolver.tudelft.nl/uuid:543b3279-9b13-4e5b-bbfa-3fb4a0187364
Publikováno v:
Psychophysiology. 52:1080-1098
Digital games have been used as stressors in a range of disciplines for decades. Nonetheless, the underlying characteristics of these stressors and the study in which the stressor was applied are generally not recognized for their moderating effect o
Publikováno v:
Displays. 35:110-117
It has been shown that multisensory presentation can improve perception, attention, and object memory compared with unisensory presentation. Consequently, we expect that multisensory presentation of landmarks can improve spatial memory and navigation
Publikováno v:
IEEE Transactions on Computational Intelligence and AI in Games. 5:129-140
When using brain-computer interfaces (BCIs) to control a game, the BCI may have to compete with gaming tasks for the same perceptual and cognitive resources. We investigated: 1) if and to what extent event-related potentials (ERPs) and ERP-BCI perfor
Publikováno v:
ICMI
Augmented reality applications using stereo head-mounted displays are not capable of perfectly blending real and virtual objects. For example, depth in the real world is perceived through cues such as accommodation and vergence. However, in stereo he
Publikováno v:
Seeing and Perceiving. 24:565-578
In Illusory Flash (IF) experiments, congruent multisensory presentation has no effect on the mean estimate of the number of events, but decreases the variance in comparison with unisensory presentation. In contrast, congruent multisensory presentatio
Publikováno v:
Small Group Research, August, 4, 40, 355-381
Small Group Research, 40(4), 355-381. SAGE Publications Inc.
Small group research, 40(4), 355-381. Sage
Small Group Research, 40(4), 355-381. SAGE Publications Inc.
Small group research, 40(4), 355-381. Sage
An experiment was conducted to examine how communication patterns and task performance differ as a function of the group's communication environment and how these processes change over time. In a longitudinal design, three-person groups had to select