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pro vyhledávání: '"Perrier, Hélène"'
Autor:
Perrier, Hélène
Lorsque l'on affiche un objet 3D sur un écran d'ordinateur, on transforme cet objet en une image, c.a.d en un ensemble de pixels colorés. On appelle Rendu la discipline qui consiste à trouver la couleur à associer à ces pixels. Calculer la coule
Externí odkaz:
http://www.theses.fr/2018LYSE1040/document
Autor:
Lanaro, Matteo P., Perrier, Hélène, Coeurjolly, David, Ostromoukhov, Victor, Rizzi, Alessandro
This paper proposes a novel method for modeling human retinal cone distribution. It is based on Blue-noise sampling algorithms that share interesting properties with the sampling performed by the mosaic formed by cone photoreceptors in the retina. He
Externí odkaz:
http://arxiv.org/abs/1906.05075
Autor:
Perrier, Hélène1, Coeurjolly, David1, Xie, Feng2, Pharr, Matt3, Hanrahan, Pat2, Ostromoukhov, Victor1
Publikováno v:
Computer Graphics Forum. May2018, Vol. 37 Issue 2, p339-353. 15p. 3 Color Photographs, 1 Black and White Photograph, 26 Diagrams, 4 Charts, 9 Graphs.
Publikováno v:
MODVIS Computational and Mathematical Models in Vision
MODVIS Computational and Mathematical Models in Vision, May 2019, Purdue, United States
MODVIS Workshop
MODVIS Computational and Mathematical Models in Vision, May 2019, Purdue, United States
MODVIS Workshop
International audience; Sampling is the reduction of a continuous signal into a discrete one, or the selection of a subset from a discrete set of signals. In the human retina, the mosaic of the cone photoreceptor cells samples the retinal optical pro
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::740b3979db78f40e5bcd2d95fedd17a0
https://hal.archives-ouvertes.fr/hal-02136363
https://hal.archives-ouvertes.fr/hal-02136363
Autor:
Perrier , Hélène
Publikováno v:
Other [cs.OH]. Université de Lyon, 2018. English. ⟨NNT : 2018LYSE1040⟩
Other [cs.OH]. Université de Lyon, 2018. English. 〈NNT : 2018LYSE1040〉
Other [cs.OH]. Université de Lyon, 2018. English. 〈NNT : 2018LYSE1040〉
When you display a 3D object on a computer screen, we transform this 3D scene into a 2D image, which is a set of organized colored pixels. We call Rendering all the process that aims at finding the correct color to give those pixels. This is done by
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c92658866dc88e583a1943fe5e1d4ed2
https://theses.hal.science/tel-01801347
https://theses.hal.science/tel-01801347
Autor:
Han, Yongxin, Giroux, André, Lépine, Carole, Laliberté, France, Huang, Zheng, Perrier, Hélène, Bayly, Christopher I, Young, Robert N
Publikováno v:
In Tetrahedron 1999 55(39):11669-11685
Autor:
Perrier, Hélène, Bayly, Christopher, Laliberté, France, Huang, Zheng, Rasori, Roberta, Robichaud, Annette, Girard, Yves, Macdonald, Dwight
Publikováno v:
In Bioorganic & Medicinal Chemistry Letters 1999 9(3):323-326
Autor:
Dobson, Heather K., LeBlanc, Richard, Perrier, Hélène, Stephenson, Corey, Welch, Teresa R., Macdonald, Dwight
Publikováno v:
In Tetrahedron Letters 1999 40(16):3119-3122
Akademický článek
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Publikováno v:
In Le Pharmacien Hospitalier et Clinicien December 2017 52(4):397-397