Zobrazeno 1 - 10
of 52
pro vyhledávání: '"Permanand Mohan"'
Autor:
Diana Ragbir-Shripat, Permanand Mohan
Publikováno v:
Interaction Design and Architecture(s), Iss 23, Pp 9-23 (2015)
This paper details a context of use study of an assessment system for creativity taking into account the views of experts. A TEL system called The Muse was designed for teaching and supporting creativity skills in students while they undertook assign
Externí odkaz:
https://doaj.org/article/9b83556fb1ce40c3afc539f2c4796708
Publikováno v:
International Journal of Serious Games, Vol 2, Iss 4 (2015)
Research has shown that games can be valuable tools for learning mathematics. In this paper, we explain how we tackled the challenge of mapping mathematics content to games in the design of mathematics learning games. We present a unique technique fo
Externí odkaz:
https://doaj.org/article/5ca11c7e05e046c584aed2d3d03e3b04
Autor:
Permanand Mohan
Publikováno v:
Canadian Journal of Learning and Technology, Vol 30, Iss 3 (2004)
This paper provides a comprehensive set of guidelines for building an online course based on the e-learning standards. It discusses the steps that should be followed to build a digital repository that facilitates the storage, retrieval, and reuse of
Externí odkaz:
https://doaj.org/article/712ca43758874c90ac5e26f6e996438b
Autor:
Shareeda Mohammed, Permanand Mohan
Publikováno v:
ICCSE
This paper presents a method for creating assessment items in Computer Science courses. The method is based on Bloom’s Taxonomy of Educational Objectives in the Cognitive Domain. The paper shows how the courses in a Computer Science curriculum are
Autor:
Permanand Mohan, Diana Ragbir-Shripat
Publikováno v:
ICCSE
This paper presents a methodology for incorporating creativity in lesson plans. The methodology consists of 5 steps designed to elicit the creative thinking of learners based on the Process and Place aspects of creativity research. The final step of
Publikováno v:
ICALT
According to several researchers, games can be used successfully for learning mathematics. However, one of the major issues preventing games from being widely available is the difficulty in designing good educational games. In this paper, the authors
Autor:
Permanand Mohan, Phaedra Mohammed
Publikováno v:
International Journal of Artificial Intelligence in Education. 25:249-270
Cultural awareness, when applied to Intelligent Learning Environments (ILEs), contours the overall appearance, behaviour, and content used in these systems through the use of culturally-relevant student data and information. In most cases, these adap
Autor:
Salys Sultan, Permanand Mohan
Publikováno v:
mHealth in Practice. :119-134
Publikováno v:
ICALT
In this paper, the authors present an investigative process which can be used to enhance the design of mathematics learning games. Several techniques such as mathematics pedagogy and game design lenses [12] were studied in the development of this inv
Autor:
Permanand Mohan, Salys Sultan
Publikováno v:
Electronic Markets. 23:63-72
Mobile health systems typically target patients with widely varying backgrounds, expertise, and needs. These systems must therefore be able to adapt easily to suit the preferences and needs of individual users in the identified patient community. Thi