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pro vyhledávání: '"Pereira, Leonardo T."'
Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different kinds of ene
Externí odkaz:
http://arxiv.org/abs/2202.09615
Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun, 2018). This pap
Externí odkaz:
http://arxiv.org/abs/2202.09301
Autor:
Viana, Breno M.F., Pereira, Leonardo T., Toledo, Claudio F.M., dos Santos, Selan R., Maia, Silvia M.D.M.
Publikováno v:
In Applied Soft Computing Journal April 2022 119
Akademický článek
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Autor:
Ribeiro, Felipe V., Sá, João A., Fistarol, Giovana O., Salomon, Paulo S., Pereira, Renato C., Souza, Maria Luiza A. M., Neves, Leonardo M., Amado-Filho, Gilberto M., Francini-Filho, Ronaldo B., Salgado, Leonardo T., Bastos, Alex C., Pereira-Filho, Guilherme H., Moraes, Fernando C., Moura, Rodrigo L.
Publikováno v:
PeerJ; Aug2018, p1-20, 20p
Publikováno v:
16th Brazilian Symposium on Computer Graphics & Image Processing (SIBGRAPI 2003); 2003, p67-74, 8p
Autor:
Jibitesh Mishra, Sarojananda Mishra
L-System Fractals covers all the fundamental aspects of generating fractals through L-system. Also it provides insight to various researches in this area for generating fractals through L-system approach & estimating dimensions. Also it discusses var