Zobrazeno 1 - 10
of 32
pro vyhledávání: '"Per Bergamin"'
Publikováno v:
PEC Innovation, Vol 4, Iss , Pp 100292- (2024)
Objective: The training of dietitians emphasizes the development of strong communication skills. Immersive virtual reality (IVR) has been successfully employed for various healthcare scenarios; however, it is yet understudied in dietetics education.
Externí odkaz:
https://doaj.org/article/eb7c82a796e842f88a62d825f74bfd7f
Publikováno v:
International Journal of Educational Technology in Higher Education, Vol 17, Iss 1, Pp 1-25 (2020)
Abstract Higher education institutions are increasingly interested in using adaptive learning as an innovative data-driven approach to teaching. The actual use of adaptive learning in courses remains, however, low. This is despite positive attitudes
Externí odkaz:
https://doaj.org/article/3d6da1ba195548c1928570edaa43669c
Publikováno v:
Computers and Education: Artificial Intelligence, Vol 3, Iss , Pp 100108- (2022)
Existing Predictive Learning Analytics (PLA) systems utilising machine learning models show they can improve teacher practice and, at the same time, student outcomes. The accuracy, and related errors, of these systems can negatively influence their a
Externí odkaz:
https://doaj.org/article/a49a1e7d8c9041ea95837c99c60cec3d
Autor:
Johanna K Kaakinen, Egon Werlen, Yvonne Kammerer, Cengiz Acartürk, Xavier Aparicio, Thierry Baccino, Ugo Ballenghein, Per Bergamin, Núria Castells, Armanda Costa, Isabel Falé, Olga Mégalakaki, Susana Ruiz Fernández
Publikováno v:
PLoS ONE, Vol 17, Iss 10, p e0274480 (2022)
We introduce a database (IDEST) of 250 short stories rated for valence, arousal, and comprehensibility in two languages. The texts, with a narrative structure telling a story in the first person and controlled for length, were originally written in s
Externí odkaz:
https://doaj.org/article/b399fc1ffd874c7d92c346d0d7625efd
Publikováno v:
Open Praxis, Vol 4, Iss 1, Pp 18-25 (2010)
Learning using e-learning methods is often said to be cheaper, more efficient and flexible (Aufenanger, 1999; Kerres, 2000). So what does actually mean the term ‘flexibility’ in the context of learning and e-learning? How can the relationship bet
Externí odkaz:
https://doaj.org/article/6d602eb52d384d48b59a8887dcb04268
Autor:
Christian Filk, Per Bergamin
Publikováno v:
Medienimpulse, Vol 47, Iss 1 (2010)
Open Educational Resources (OER) sind per definitionem Lernmaterialien, die für den Gebrauch, die Überarbeitung und Weitergabe frei verfügbar sind. Der Beitrag geht der Frage nach, ob gegenwärtige Entwicklungen in der Domäne der Open Educational
Externí odkaz:
https://doaj.org/article/1109959b8f804ddf9da3b975851208e0
Autor:
Ioan-Sorin Com sa, Andreea Molnar, Irina Tal, Christof Imhof, Per Bergamin, Gabriel-Miro Muntean, Cristina Hava Muntean, Ramona Trestian
Publikováno v:
IEEE Transactions on Broadcasting. :1-19
Publikováno v:
International Journal of Emerging Technologies in Learning (iJET). 17:28-42
Today, digital transformation in higher education reshapes traditional educational systems toward technology-based learning. In the wake of the global pandemic COVID-19, digital transformation has even accelerated at many universities worldwide due t
Autor:
Christof Imhof, Ioan-Sorin Comsa, Martin Hlosta, Behnam Parsaeifard, Ivan Moser, Per Bergamin
Procrastination, the irrational delay of tasks, is a common occurrence in online learning. Potential negative consequences include higher risk of drop-outs, increased stress, and reduced mood. Due to the rise of learning management systems and learni
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a2fb768fb04eb5560e3e6b02b456e536
http://arxiv.org/abs/2206.15079
http://arxiv.org/abs/2206.15079
Publikováno v:
Moser, Ivan; Chiquet, Sandra; Strahm, Sebastian K.; Mast, Fred W.; Bergamin, Per (2020). Group Decision-Making in Multi-User Immersive Virtual Reality. Cyberpsychology, behavior and social networking, 23(12), pp. 846-853. Mary Ann Liebert 10.1089/cyber.2020.0065
Cyberpsychology, Behavior and Social Networking
Cyberpsychology, Behavior and Social Networking
Head-mounted displays enable social interactions in immersive virtual environments. However, it is yet unclear whether the technology is also suitable for collaborative work between remote group members. Previous research comparing group performance