Zobrazeno 1 - 10
of 67
pro vyhledávání: '"Per Backlund"'
Autor:
Hanna Maurin Söderholm, Henrik Andersson, Magnus Andersson Hagiwara, Per Backlund, Johanna Bergman, Lars Lundberg, Bengt Arne Sjöqvist
Publikováno v:
Advances in Simulation, Vol 4, Iss 1, Pp 1-6 (2019)
Abstract There is a need for improved research in the field of prehospital care. At the same time, there are many barriers in prehospital research due to the complex context, posing unique challenges for research, development, and evaluation. The pre
Externí odkaz:
https://doaj.org/article/a09a1b4a365945c3af4da969977e3b29
Publikováno v:
International Journal of Computer Games Technology, Vol 2020 (2020)
With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologie
Externí odkaz:
https://doaj.org/article/64738ef5fae8436f89e8941693b5fc37
Publikováno v:
International Journal of Serious Games, Vol 5, Iss 4 (2018)
The focus of this paper is the design and player reception of a serious game called Missing released on Google Play with the intention of spreading awareness of trafficking and its impact on individuals and society. The aim of the paper is to investi
Externí odkaz:
https://doaj.org/article/02f9076a6ff648f3b32a208d4b81445d
Publikováno v:
International Journal of Computer Games Technology, Vol 2018 (2018)
Facial analysis is a promising approach to detect emotions of players unobtrusively; however approaches are commonly evaluated in contexts not related to games or facial cues are derived from models not designed for analysis of emotions during intera
Externí odkaz:
https://doaj.org/article/126fa3f55b6d47b1bb1efd37093326ea
Autor:
Hiran B. Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath P. Hewagamage, Mikael Lebram
Publikováno v:
Interaction Design and Architecture(s), Iss 19, Pp 115-131 (2014)
This paper presents a study focused on comparing driving behavior of expert and novice drivers in a mid-range driving simulator with the intention of evaluating the validity of driving simulators for driver training. For the investigation, measuremen
Externí odkaz:
https://doaj.org/article/d1a0023d308845c5ac97618ce6642c09
Publikováno v:
Sensors, Vol 19, Iss 13, p 2877 (2019)
Emotion detection based on computer vision and remote extraction of user signals commonly rely on stimuli where users have a passive role with limited possibilities for interaction or emotional involvement, e.g., images and videos. Predictive models
Externí odkaz:
https://doaj.org/article/79c2a44128de498bb394c9ce7ef250a3
Autor:
Hiran B. Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath P. Hewagamage, Mikael Lebram
Publikováno v:
International Journal of Computer Games Technology, Vol 2013 (2013)
Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or
Externí odkaz:
https://doaj.org/article/db8d3e8e7aea488a8eed0233ee7076e6
Publikováno v:
Service Oriented Computing and Applications. 16:67-76
Games as a service is similar to software as a service, which provides players with game content on a continuous monetization model. Game revenue forecast is vital to game developers to make the right business decisions, such as determining the marke
Publikováno v:
IEEE Internet of Things Journal. 8:1373-1387
Relevant research has shown the potential to understand the game user experience (GUX) more accurately and reliably by measuring the user’s psychophysiological responses. However, the current studies are still very scarce and limited in scope and d
Publikováno v:
IEEE Transactions on Learning Technologies. 13:340-353
The extensive use of simulation-based serious games (SSGs) has made a revolution in educational techniques. As a potentially significant feature for SSG design and evaluation, the term fidelity (the similarity between an SSG and its real reference) e