Zobrazeno 1 - 10
of 98
pro vyhledávání: '"Pejman Mirza-Babaei"'
Publikováno v:
Frontiers in Computer Science, Vol 2 (2020)
Gamification has enabled technology to facilitate behavior change through increasing the engagement and motivation of people in health and wellness domains. While research on physical activity (PA) and why older adults engage in PA exists, there are
Externí odkaz:
https://doaj.org/article/a4dab84d1912459b842858b84ea084f2
Publikováno v:
Journal of Sensor and Actuator Networks, Vol 4, Iss 4, Pp 315-335 (2015)
The ubiquity and affordability of mobile and wearable devices has enabled us to continually and digitally record our daily life activities. Consequently, we are seeing the growth of data collection experiments in several scientific disciplines. Altho
Externí odkaz:
https://doaj.org/article/9c1bb5a4f2fd41b3b1f386b50a5229f1
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art,
Autor:
Raquel B Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L Mandryk, Katherine Isbister
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Pejman Mirza-Babaei, Raquel Robinson, Regan Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher
Publikováno v:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play.
Autor:
Jess Tompkins, Pejman Mirza-Babaei
Publikováno v:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play.
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Autor:
Samantha Stahlke, Pejman Mirza-Babaei
Telling a good story is challenging, but good storytelling in games is especially difficult due to their interactive nature, where player action needs to become part of the narrative. This chapter discusses how game stories can be made more meaningfu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c0cfbc84c486314f7a2c0322c11fdc1c
https://doi.org/10.1093/oso/9780198845911.003.0006
https://doi.org/10.1093/oso/9780198845911.003.0006
Autor:
Samantha Stahlke, Pejman Mirza-Babaei
As in so many other fields, the future of game design is enticing material for speculation, with a shifting landscape bearing new technology, changing business models, and the application of games outside entertainment. This chapter looks at how thes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cc0523dd277fc699e6a3978236c1924c
https://doi.org/10.1093/oso/9780198845911.003.0012
https://doi.org/10.1093/oso/9780198845911.003.0012