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pro vyhledávání: '"Pedro Gómez-Martín"'
Autor:
Harbil Bediaga, Isabel Moreno-Benítez, Sonia Arrasate, José Luis Vilas-Vilela, Lucía Orbe, Juan Pedro Gómez-Martín, Elías Unzueta, Humberto González-Díaz
Complex chemical mixtures (involving multiple chemical compounds) such as polymers mixtures, ionic liquids, azeotropes, metabolites, and drop-in biofuels, are present in almost all areas of chemical research and industry. Specifically, designing sust
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0e2730ff239dad3728034380088bd9b0
https://doi.org/10.21203/rs.3.rs-2897107/v1
https://doi.org/10.21203/rs.3.rs-2897107/v1
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9:37-43
Component-based architecture is the software design of choice for most modern games and game engines, allowing for extensible and reusable software that easily adapts to changes in requirements. Nevertheless, designing a component-based architecture
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9:9-15
Detailed design documents have been criticized as a hard to maintain artifacts that may easily become useless while a game under development keeps evolving. In this paper we propose the use of declarative domain modelling as a communication tool and
Publikováno v:
Tecnura; ene-mar2020, Vol. 24 Issue 63, p26-39, 14p
Akademický článek
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Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 7:8-13
Due to the changing nature of videogames, the component-based architecture is the design of choice for managing game entities instead of the traditional static class hierarchies. A component-based architecture lets programmers edit entities as collec