Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Pedro A. Toledo-Delgado"'
Publikováno v:
Sensors, Vol 22, Iss 9, p 3567 (2022)
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with g
Externí odkaz:
https://doaj.org/article/e3419c3d453e4e48a55f713af82057af
Autor:
Carina S. González-González, Nazaret Gómez del Río, Pedro A. Toledo-Delgado, Francisco José García-Peñalvo
Publikováno v:
Sensors, Vol 21, Iss 4, p 1266 (2021)
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect se
Externí odkaz:
https://doaj.org/article/58567cc690af4bf7b0046258b406729c
Autor:
Nazaret Gómez-del-Río, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Francisco García-Peñalvo
Publikováno v:
Sensors, Vol 20, Iss 13, p 3778 (2020)
At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be effective. However, emerging technological solutions based on wearables and mobile devices can be useful in pr
Externí odkaz:
https://doaj.org/article/9c1d144c010945c48a8c87af9eac5bce
Autor:
Pablo V. Torres-Carrión, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Rosa Gil-Iranzo, Nuria Reyes-Alonso, Selene Hernández-Morales
Publikováno v:
Sensors, Vol 19, Iss 18, p 3984 (2019)
Down syndrome causes a reduction in cognitive abilities, with visual-motor skills being particularly affected. In this work, we have focused on this skill in order to stimulate better learning. The proposal relies on stimulating the cognitive visual-
Externí odkaz:
https://doaj.org/article/fd9995fe63074d57ab6f5c6dee045b93
Autor:
Carina S. González-González, Vanesa Muñoz-Cruz, Pedro Antonio Toledo-Delgado, Eduardo Nacimiento-García
Publikováno v:
Sensors, Vol 23, Iss 1, p 545 (2023)
A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Learning platforms that try to accomplish all their objectives by concentrating all the interactions f
Externí odkaz:
https://doaj.org/article/0cccf5cb8339452fbe07f21b41bb8632