Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Paweł Dobrowolski"'
Autor:
Andrzej Białecki, Natalia Jakubowska, Paweł Dobrowolski, Piotr Białecki, Leszek Krupiński, Andrzej Szczap, Robert Białecki, Jan Gajewski
Publikováno v:
Scientific Data, Vol 10, Iss 1, Pp 1-12 (2023)
Abstract As a relatively new form of sport, esports offers unparalleled data availability. Our work aims to open esports to a broader scientific community by supplying raw and pre-processed files from StarCraft II esports tournaments. These files can
Externí odkaz:
https://doaj.org/article/d21589c33ca64ffcaaac7a304f94ada0
Autor:
Paweł Dobrowolski
Publikováno v:
Kwartalnik Historii Kultury Materialnej, Vol 70, Iss 4 (2022)
Recenzja
Externí odkaz:
https://doaj.org/article/c0bce770a54c4ef388d729880cb8fedc
Autor:
Natalia Jakubowska, Paweł Dobrowolski, Alicja Anna Binkowska, Ibrahim V. Arslan, Monika Myśliwiec, Aneta Brzezicka
Publikováno v:
Frontiers in Human Neuroscience, Vol 15 (2021)
Visual working memory (VWM) is the ability to actively maintain visual information over short periods of time and is strongly related to global fluid intelligence and overall cognitive ability. In our study, we used two indices of visual working memo
Externí odkaz:
https://doaj.org/article/4a702c9e4be345b684b5dcde1435fb8a
Autor:
Natalia Jakubowska, Paweł Dobrowolski, Natalia Rutkowska, Maciej Skorko, Monika Myśliwiec, Jakub Michalak, Aneta Brzezicka
Publikováno v:
Heliyon, Vol 7, Iss 4, Pp e06724- (2021)
The impact of action videogame playing on cognitive functioning is the subject of debate among scientists, with many studies showing superior performance of players relative to non-players on a number of cognitive tasks. Moreover, the exact role of i
Externí odkaz:
https://doaj.org/article/6d734d19233f4c7f80bf7e7c235ad2a0
Publikováno v:
Frontiers in Virtual Reality, Vol 1 (2021)
This study investigated the efficacy of training a complex skill within an immersive virtual environment. We constructed a sensorimotor workstation task and trained participants to operate it with either a non-interactive (text, video) method or with
Externí odkaz:
https://doaj.org/article/296101f1198e4236886503da391894c3
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
This study focuses on the relationship between personality traits, derived from the Big Five model, and performance in the competitive electronic sports (eSports) video game League of Legends (LoL). Data were gathered from 206 LoL players of various
Externí odkaz:
https://doaj.org/article/ea8cc8feef244aeb98c76cbb6a21637e
Publikováno v:
Data Intelligence and Cognitive Informatics ISBN: 9789811960031
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::21ceb3d1cb445ec8d2e4c1bcd6faf23a
https://doi.org/10.1007/978-981-19-6004-8_39
https://doi.org/10.1007/978-981-19-6004-8_39
Autor:
Maciek Skorko, Jakub Michalak, Natalia Kowalczyk-Grębska, Monika Myśliwiec, Paweł Dobrowolski, Aneta Brzezicka
Publikováno v:
Journal of Cognitive Enhancement. 5:397-410
Recent meta-analyses and meta-analytic reviews of most common approaches to cognitive training broadly converge on describing a lack of transfer effects past the trained task. This also extends to the more recent attempts at using video games to impr
Publikováno v:
Frontiers in Virtual Reality, Vol 1 (2021)
This study investigated the efficacy of training a complex skill within an immersive virtual environment. We constructed a sensorimotor workstation task and trained participants to operate it with either a non-interactive (text, video) method or with
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Frontiers in Psychology
Frontiers in Psychology
This study focuses on the relationship between personality traits, derived from the Big Five model, and performance in the competitive electronic sports (eSports) video game League of Legends (LoL). Data were gathered from 206 LoL players of various