Zobrazeno 1 - 10
of 33
pro vyhledávání: '"Pavel Boytchev"'
Autor:
Pavel Boytchev, Svetla Boytcheva
Publikováno v:
Information, Vol 11, Iss 6, p 316 (2020)
The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This article describes a gamified evaluation software for university students in Science, Technology, Engine
Externí odkaz:
https://doaj.org/article/9a8d4723333840d08eda42d9d5b880b9
Autor:
Krassen Stefanov, Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno, Enkhbold Nyamsuren, Kiavash Bahreini
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 3 (2017)
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principa
Externí odkaz:
https://doaj.org/article/dd4cbaa71ba14c94a9b3b3c67f824754
Autor:
Imre Bornemisza, Pavel Boytchev
Publikováno v:
Acta Didactica Napocensia, Vol 2, Iss 1, Pp 19-28 (2009)
When teaching Geographical Information Systems (GIS) it is important to explain the theoretical elements, but it is also necessary to illustrate the basic functions with examples. To help students it is advisable to separate the teaching of fundament
Externí odkaz:
https://doaj.org/article/05ef8f88074d436c9ab627f0ef332cac
Publikováno v:
Informatics in Education, Vol 6, Iss 2, Pp 411-428 (2007)
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a proper level of formalization of their descriptions? In an attempt to explo
Externí odkaz:
https://doaj.org/article/43426245e6b642079e0fa2b09d117fd2
Autor:
Pavel Boytchev
Publikováno v:
Je-LKS: Journal of E-Learning and Knowledge Society, Vol 6, Iss 2 (2010)
The application of modern technologies in education does not necessarily lead to positive results. An important factor is how these technologies are used. This paper describes some ideas about using technology to enhance Technology Enhanced Learning
Externí odkaz:
https://doaj.org/article/48cdea26524447818dc724b84fd0df7a
Autor:
Pavel Boytchev, Svetla Boytcheva
Publikováno v:
2021 International Conference Automatics and Informatics (ICAI).
Autor:
Pavel Boytchev, Svetla Boytcheva
Publikováno v:
2021 International Conference Automatics and Informatics (ICAI).
Autor:
Pavel Boytchev, Svetla Boytcheva
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030883034
This paper presents the design and development of a visual pandemic simulator, which is still a work in progress. The goal is two-fold: to make a simulator capable of demonstrating various pandemic and social situations including the current COVID-19
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::be7a1f5c911127dbd8b30072ef181dce
https://doi.org/10.1007/978-3-030-88304-1_26
https://doi.org/10.1007/978-3-030-88304-1_26
Autor:
Rothberg, G., Pavel Boytchev
Publikováno v:
Scopus-Elsevier
ResearcherID
ResearcherID
Autor:
Pavel Boytchev, Svetla Boytcheva
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030595050
ICIST
ICIST
Gamification is the processes of introducing game-specific elements into a non-game context. It allows the application of the Game-based Learning approach in traditional educational contexts. This paper presents our efforts in gamification of student
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ded21a3cf3b50881b283523777a2790e
https://doi.org/10.1007/978-3-030-59506-7_24
https://doi.org/10.1007/978-3-030-59506-7_24