Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Paulyne Matthews Jucá"'
Autor:
José Cezar de Souza Filho, Andréia Libório Sampaio, Ingrid Teixeira Monteiro, Paulyne Matthews Jucá
Publikováno v:
Design, User Experience, and Usability: UX Research, Design, and Assessment ISBN: 9783031058967
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bad52f40aed3a44829e3812a5eb15afb
https://doi.org/10.1007/978-3-031-05897-4_26
https://doi.org/10.1007/978-3-031-05897-4_26
Publikováno v:
Anais Estendidos do XX Simpósio Brasileiro de Games e Entretenimento Digital (SBGames Estendido 2021).
A evasão vem sendo um problema há muito tempo nos cursos de exatas no Ensino Superior. Fatores como reprovação em disciplinas e problemas de relacionamento entre alunos e instituição influenciam a permanência dos alunos na universidade. Este t
Publikováno v:
Universal Access in the Information Society. 18:489-505
Many initiatives have promoted collaborative heuristic evaluation to avoid discrepancies between evaluator’s ratings. This paper presents G4NHE (Game for aNy heuristic evaluation), a card game proposed to increase the engagement of different evalua
Publikováno v:
SBGames
Virtual Reality presents a new form of human-computer interaction for the video game world, introducing new challenges for various aspects of game development. Many of the traditional practices in the design and development of Graphical User Interfac
Autor:
Andréia Libório Sampaio, Paulyne Matthews Jucá, Ingrid Teixeira Monteiro, José Cezar de Souza Filho
Publikováno v:
IHC
Game for Heuristic Evaluation (G4H) is a gamification technique designed to increase the evaluators' motivation and engagement during the Heuristic Evaluation (HE) consolidation. The preliminary study conducted to validate G4H has shown promising res
Publikováno v:
SBGames
This work aims to analyze the influence that different network conditions can have on the performance of a player in a multiplayer game of the MOBA genre, according to scenarios where transmission rate, latency and packet loss are used as factors. Th
Publikováno v:
Design, User Experience, and Usability. Practice and Case Studies ISBN: 9783030235345
HCI (21)
HCI (21)
Several initiatives have applied the Collaborative Heuristic Evaluation to minimize the discrepancy between the severity ratings made by different evaluators. G4H (Game for Heuristic Evaluation) is one of these proposals and its a gamification develo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7c44ffb0a8f959b73befd0ee9c16c218
https://doi.org/10.1007/978-3-030-23535-2_5
https://doi.org/10.1007/978-3-030-23535-2_5
Autor:
Arthur Callado, Marcio E. F. Maia, Antonio Glaydson de Sousa Feitosa, Paulyne Matthews Jucá, Miguel Castro
Publikováno v:
EATIS
Efficiency is a fundamental problem in systems intended to capture, process and send a considerable amount of data in short periods. In this work we developed an embedded systems application for the Android operating system aimed at collecting airbor
Publikováno v:
EATIS
Software testing is very important for software quality assurance. However, the test activity is not a simple task and requires good planning to be successful. It is in this context that the automation of tests gains importance. This paper presents t
Publikováno v:
EATIS
Software Defined Networks are a novel paradigm that enables the introduction of innovations without disrupting everyday use through the OpenFlow standard. Providing end-to-end QoS is still a major problem for the success of certain services in hetero