Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Paulo R. C. Mendes"'
Publikováno v:
Energies, Vol 13, Iss 13, p 3508 (2020)
This paper proposes a microgrid central controller (MGCC) solution to the energy management problem of a renewable energy-based microgrid (MG). This MG is a case study from the Brazilian energy market context and, thus, has some operational particula
Externí odkaz:
https://doaj.org/article/958b2a2205064421813a100a51f79513
Autor:
Anselmo Cardoso de Paiva, Carlos Vinicios Martins Rocha, Italo Santos, Italo Fernandes Serra da Silva, Aristófanes Corrêa Silva, Eliana Márcia Garros Monteiro, Anderson Matheus Passos Paiva, Paulo R. C. Mendes, José E. S. Oliveira, Jose Messias dos Santos, Simara Vieira da Rocha, Márcia Izabel Alves da Silva
Publikováno v:
Brazilian Applied Science Review. 4:1976-1989
Publikováno v:
ViSNext@SIGCOMM
Content caching is a well-known promising solution to address large demands for streaming companies. This paper presents an ongoing work towards improving CDN network traffic focusing on users' quality of experience (QoE) by anticipating which videos
Autor:
Sérgio Colcher, Antonio José G. Busson, Álan L. V. Guedes, Eduardo S. Vieira, Paulo R. C. Mendes
Publikováno v:
ISM
Discovering and accessing specific content within educational video bases is a challenging task, mainly because of the abundance of video content and its diversity. Recommender systems are often used to enhance the ability to find and select content.
Autor:
Sérgio Colcher, Álan L. V. Guedes, Paulo R. C. Mendes, Carlos de Salles Soares Neto, Antonio José G. Busson, Eduardo S. Vieira, Pedro V. A. de Freitas
Publikováno v:
Anais Estendidos do XXVI Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2020).
Before the COVID-19 pandemic, video was already one of the main media used on the internet. During the pandemic, video conferencing services became even more important, coming to be one of the main instruments to enable most social and professional h
Autor:
Glauco Amorim, Álan L. V. Guedes, D. F. da Silva, Renato de Oliveira Rodrigues, Paulo R. C. Mendes, Gabriel Souza, Matheus Delgado, Joel A. F. dos Santos
Publikováno v:
WebMedia
The recent availability of HMD devices (Head-Mounted Display) spurred advances in Virtual Reality and Augmented Reality. It allowed scenarios of immersion of users in realistic environments, e.g., synthesized 3D environments for games and simulation,
Autor:
Sérgio Colcher, Antonio José G. Busson, Alvaro Veiga, Paulo R. C. Mendes, Álan L. V. Guedes, Daniel de Sousa Moraes
Publikováno v:
WebMedia
Many recent works have successfully applied some types of Convolutional Neural Networks (CNNs) to reduce the noticeable distortion resulting from the lossy JPEG compression technique. Most of them are built upon the processing made on the spatial dom
Autor:
Alvaro Veiga, Álan L. V. Guedes, Sérgio Colcher, Antonio José G. Busson, Daniel de Sousa Moraes, Paulo R. C. Mendes
Publikováno v:
ISM
Recent works have successfully applied some types of Convolutional Neural Networks (CNNs) to reduce the noticeable distortion resulting from the lossy JPEG/MPEG compression technique. Most of them are built upon the processing made on the spatial dom
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0448cd17be11c94ff089285d2f16161d
http://arxiv.org/abs/2010.05760
http://arxiv.org/abs/2010.05760
Autor:
Álan L. V. Guedes, Sérgio Colcher, Roberto Gerson de Albuquerque Azevedo, Daniel de Sousa Moraes, Paulo R. C. Mendes
Publikováno v:
ICME Workshops
The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations th
Publikováno v:
Anais Estendidos do Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia).
This work describes the evolution of an approach based on augmented reality for authoring multimedia presentations. The BumbAR approach is based on the NCM model and explores the use of augmented reality and real-world objects (markers) as an innovat