Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Paulo Gotardo"'
Publikováno v:
Computer Graphics Forum. 41:267-277
Autor:
Gaspard Zoss, Prashanth Chandran, Eftychios Sifakis, Markus Gross, Paulo Gotardo, Derek Bradley
Publikováno v:
ACM Transactions on Graphics. 41:1-12
Photorealistic digital re-aging of faces in video is becoming increasingly common in entertainment and advertising. But the predominant 2D painting workflow often requires frame-by-frame manual work that can take days to accomplish, even by skilled a
Publikováno v:
ACM Transactions on Graphics. 41:1-12
Facial hair is a largely overlooked topic in facial performance capture. Most production pipelines in the entertainment industry do not have a way to automatically capture facial hair or track the skin underneath it. Thus, actors are asked to shave c
Publikováno v:
Computer Graphics Forum. 41:195-207
Autor:
Prashanth Chandran, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo, Derek Bradley
Publikováno v:
ACM Transactions on Graphics. 40:1-14
For several decades, researchers have been advancing techniques for creating and rendering 3D digital faces, where a lot of the effort has gone into geometry and appearance capture, modeling and rendering techniques. This body of research work has la
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings.