Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Paul Skalski"'
'Over the next few decades, immersive media could fundamentally change the ways humans engage in entertainment, communication, and social interaction. The current volume takes a step towards understanding this potential paradigm shift, combining insi
Publikováno v:
Visual Communication. 17:221-243
Elements of on-screen motion in film hold specific meanings and contexts depending on their usage in the moving image. The common wisdom that left-to-right is primary, preferred, and evaluated as more positive has not been directly tested with specta
Publikováno v:
International Journal of Intercultural Relations. 42:65-76
This research examines public opinions toward marginalized groups, applying the notion of multiple “senses of humor” as a filter in the process of opinion formation while controlling for the relative impact of media exposure on such opinions. A s
Autor:
Paul Skalski, Ashleigh K. Shelton
Publikováno v:
Computers in Human Behavior. 33:339-348
The present study reveals the results of a content analysis of the descriptive, textual communication, and photo content found in 208 college student Facebook profiles. An a priori coding scheme was developed for this investigation based on (1) news
Publikováno v:
New Media & Society. 17:1399-1417
This study examined the relationships between video game play motivations identified by Yee (2006), social capital (measured by social trust and neighborliness), political participation, and civic engagement. Results of a survey of 465 college studen
Publikováno v:
The Content Analysis Guidebook
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f3f8908e1c9341cc4a7e0b6d50d9e14b
https://doi.org/10.4135/9781071802878.n7
https://doi.org/10.4135/9781071802878.n7
Publikováno v:
New Media & Society. 13:224-242
This investigation examines how video game interactivity can affect presence and game enjoyment. Interactivity in the form of natural mapping has been advocated as a possible contributor to presence experiences, yet few studies to date have investiga
The Language of Laughter: A Quantitative/Qualitative Fusion Examining Television Narrative and Humor
Publikováno v:
Journal of Broadcasting & Electronic Media. 53:497-514
This study utilizes multiple methods to analyze the effects of a laugh track on audience response to four episodes of the classic sitcom, “The Andy Griffith Show.” An experimental design and a narratological approach are used in concert. One of t
Publikováno v:
Communication Quarterly. 57:136-153
This investigation examined how exposure to a humorous persuasive message affects antecedents of presence (i.e., the sensation of being “in” a mediated environment) facilitating message recall. Participants in an experimental study viewed either
Publikováno v:
Journal of Broadcasting & Electronic Media. 53:56-75
Though lacking empirical evidence, professional wrestling has been criticized for portraying excessive violence in harmful contexts. This study focused on the equity of violent reprisal perpetrated by liked versus disliked protagonists with socially