Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Paul Lalonde"'
Publikováno v:
Computer-Aided Design. 70:171-181
The hierarchical implicit modelling paradigm, as exemplified by the BlobTree, makes it possible to support not only Boolean operations and affine transformations, but also various forms of blending and space warping. Typically, the resulting solid is
Autor:
Luc Bégin, Pierre-Olivier Brodeur, Paul Lalonde, Me Gilles Ouimet, Denis St-Martin, Peter Trent, Martine Valois
Les travaux du Comite public de suivi Le comite a ete cree le 12 avril 2016. A cette occasion, il a annonce le depot d’un rapport de suivi a l’occasion du premier anniversaire du depot du rapport de la Commission Charbonneau. Dans les derniers mo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::645f87cd37393284a0528803f5365891
http://ethiquepublique.revues.org/2789
http://ethiquepublique.revues.org/2789
Publikováno v:
Computer Graphics Forum. 33:141-151
Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. O
Autor:
Alain Fournier, Paul Lalonde
Publikováno v:
Computer Graphics Forum. 16:C293-C300
Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray at a surface an outgoing direction can be computed with a distribution given by the magnitude of the bidirectional reflectance distribution function (B
Autor:
Alain Fournier, Paul Lalonde
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 3:329-336
Analytical models of light reflection are in common use in computer graphics. However, models based on measured reflectance data promise increased realism by making it possible to simulate many more types of surfaces to a greater level of accuracy th
Autor:
Paul Lalonde, Cass Everitt, Tim Foley, Mike Houston, Kayvon Fatahalian, David Luebke, Ulf Assarsson, Aaron Lefohn, Justin Hensley, Johan Andersson
Publikováno v:
SIGGRAPH Courses
There are strong indications that the future of interactive graphics programming is a more flexible model than today's OpenGL/Direct3D pipelines. Graphics developers need a basic understanding of how to combine emerging parallel programming technique
Publikováno v:
Pharr, Matt; Lefohn, Aaron; Kolb, Craig; Lalonde, Paul; Foley, Tim; & Berry, Geoff. (2007). Programmable Graphics: The future of Interactive Rendering. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/3mz2s736
SIGGRAPH Classes
SIGGRAPH Classes
Recent innovations in computer hardware architecture---the arrival of multi-core CPUs, the generalization of graphics processing units (GPUs), and the imminent increase in bandwidth available between CPU and GPU cores---make a new era of interactive
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::28935d681f0e62afce412e0564f335ef
http://www.escholarship.org/uc/item/3mz2s736
http://www.escholarship.org/uc/item/3mz2s736
Autor:
Paul Lalonde, Eric Schenk
Publikováno v:
SIGGRAPH
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of geometric data are then coupled with a shading program at runtime to draw
Autor:
Alain Fournier, Paul Lalonde
Publikováno v:
Eurographics ISBN: 9783211830017
Rendering Techniques
Rendering Techniques
Many global illumination algorithms generate directionally-and positionally-varying radiance data that then need to be somehow re-sampled and used for final shading. This operation should filter all light over the incident hemisphere through the BRDF
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b5f9dc26d77078b5a6ed75f1923bf72c
https://doi.org/10.1007/978-3-7091-6858-5_15
https://doi.org/10.1007/978-3-7091-6858-5_15