Zobrazeno 1 - 10
of 49
pro vyhledávání: '"Paul Holleis"'
Publikováno v:
Personal and Ubiquitous Computing. 18:1013-1026
Interactive horizontal surfaces provide large semi-public or public displays for colocated collaboration. In many cases, users want to show, discuss, and copy personal information or media, which are typically stored on their mobile phones, on such a
Publikováno v:
IEEE Pervasive Computing. 11:30-37
Projectors are pervasive as infrastructure devices for large displays but are now also becoming available in small form factors that afford mobile personal use. This article surveys the interaction space of "projectors on the move" and reviews input
Publikováno v:
IEEE Multimedia. 15:8-13
In this article, we look at advances and trends in pervasive computing and speculate about the future of multimedia. In the future, our interaction with computers would involve all our senses and emotions, including touch and smell, joy and excitemen
Publikováno v:
PerCom
Bringing ubiquitous computing applications to home environments is a great challenge. In our research we investigate how applications can be conceived, designed and implemented in such a way that they fit into people's lives. We describe our experime
Publikováno v:
i-com. 5:25-31
Traditionelle Mensch-Maschine-Schnittstellen engen die Gestaltungsmöglichkeiten für Benutzerschnittstellen auf audio-visuelle Aspekte der Anwendungen ein. Berührbare, greifbare und eingebettete Benutzerschnittstellen dagegen erlauben eine wesentli
Publikováno v:
Personal and Ubiquitous Computing. 10:153-158
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answer
Publikováno v:
Journal of Graph Algorithms and Applications. 9:7-18
The task of drawing subgraphs is often underestimated and they are simply emphasized using dierent colors or line styles. In this paper, we present an approach for drawing graphs within graphs that first produces a layout for the subgraphs thus incre
Autor:
Dominik Schmidt, Enrico Rukzio, Paul Holleis, Hans Gellersen, Julian Seifert, Adalberto L. Simeone
Publikováno v:
MUM
We present the technical framework supporting a cross-device Drag-and-Drop technique designed to facilitate interactions involving multiple touchscreen devices. This technique supports users that need to transfer information received or produced on o
Autor:
Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Enrico Rukzio, Hans Gellersen, Paul Holleis
Publikováno v:
MUM
Simeone, A, Seifert, J, Schmidt, D, Holleis, P, Rukzio, E & Gellersen, H 2013, A cross-device drag-and-drop technique . in 12th International Conference on Mobile and Ubiquitous Multimedia . 2013 edn, 10, ACM . https://doi.org/10.1145/2541831.2541848
Simeone, A, Seifert, J, Schmidt, D, Holleis, P, Rukzio, E & Gellersen, H 2013, A cross-device drag-and-drop technique . in 12th International Conference on Mobile and Ubiquitous Multimedia . 2013 edn, 10, ACM . https://doi.org/10.1145/2541831.2541848
Many interactions naturally extend across smart-phones and devices with larger screens. Indeed, data might be received on the mobile but more conveniently processed with an application on a larger device, or vice versa. Such interactions require spon
Publikováno v:
Mobile HCI
Many current smartphones need to be recharged every day despite only average usage. This problem is intensified when phones need to track their location on a continuous basis. We provide a yet unavailable platform for accurately measuring the energy