Zobrazeno 1 - 10
of 163
pro vyhledávání: '"Patrick Seeling"'
Autor:
Stefan Senk, Marian Ulbricht, Ievgenii Tsokalo, Justus Rischke, Shu-Chen Li, Stefanie Speidel, Giang T. Nguyen, Patrick Seeling, Frank H. P. Fitzek
Publikováno v:
Sensors, Vol 22, Iss 4, p 1404 (2022)
In the early 2020s, the coronavirus pandemic brought the notion of remotely connected care to the general population across the globe. Oftentimes, the timely provisioning of access to and the implementation of affordable care are drivers behind tele-
Externí odkaz:
https://doaj.org/article/dbfd0c7395d34eaf874648e8ed0f6e12
Autor:
Patrick Seeling
Publikováno v:
Data in Brief, Vol 30, Iss , Pp 105429- (2020)
This dataset describes data obtained from a multi-day World Wide Web (WWW) measurement campaign distributed internationally across multiple Amazon Web Service (AWS) datacentres. The Chrome web browser was controlled by the Selenium framework to make
Externí odkaz:
https://doaj.org/article/50e8c714034d4799907d02b1a9c0d474
Autor:
Patrick Seeling
Publikováno v:
AIMS Electronics and Electrical Engineering, Vol 1, Iss 1, Pp 100-110 (2017)
Augmented reality (AR) solutions are in the process of entering a broad variety of industries to modify the capabilities of workers through (close to) real-time display of context-dependent information. An example for real-time training is the displa
Externí odkaz:
https://doaj.org/article/1e0a75c3ebdc4a0eb57083e17038169d
Publikováno v:
Applied Sciences, Vol 11, Iss 5, p 2177 (2021)
With increasing numbers of computer vision and object detection application scenarios, those requiring ultra-low service latency times have become increasingly prominent; e.g., those for autonomous and connected vehicles or smart city applications. T
Externí odkaz:
https://doaj.org/article/8ae8c4ed1c57445fa7db9dbbb14c01e1
Publikováno v:
Sensors, Vol 21, Iss 5, p 1924 (2021)
The Tactile Internet will require ultra-low latencies for combining machines and humans in systems where humans are in the control loop. Real-time and perceptual coding in these systems commonly require content-specific approaches. We present a gener
Externí odkaz:
https://doaj.org/article/746ded841ff04a7a8234009e2aef1349
Publikováno v:
Education Sciences, Vol 9, Iss 3, p 212 (2019)
Project-based learning often centers learning experiences around projects and is characterized by the application of knowledge, management of resources, and self-directed learning. In recent years, newer classroom designs have been developed to facil
Externí odkaz:
https://doaj.org/article/66370c94b6e64423a4f81f16c3a1dff3
Publikováno v:
Future Internet, Vol 10, Iss 7, p 63 (2018)
In this article, we evaluate the Quality of Service (QoS) through media impairment levels and device operators’ subjective Quality of Experience (QoE). The human-centered QoE determination commonly requires human subject experimentation, which we c
Externí odkaz:
https://doaj.org/article/4982d2af9d6741f3a6ccefb906a56cca
Autor:
Brian Bauman, Patrick Seeling
Publikováno v:
Future Internet, Vol 9, Iss 3, p 40 (2017)
As Augmented Reality (AR) applications become commonplace, the determination of a device operator’s subjective Quality of Experience (QoE) in addition to objective Quality of Service (QoS) metrics gains importance. Human subject experimentation is
Externí odkaz:
https://doaj.org/article/dfbe6f9888384816a717a6dcd8536ae0
Autor:
Patrick Seeling, Martin Reisslein
Publikováno v:
The Scientific World Journal, Vol 2014 (2014)
Video encoding for multimedia services over communication networks has significantly advanced in recent years with the development of the highly efficient and flexible H.264/AVC video coding standard and its SVC extension. The emerging H.265/HEVC vid
Externí odkaz:
https://doaj.org/article/d59991ff5bed45e0ad0a314c2f34926e
Autor:
Patrick Seeling
Publikováno v:
The 23rd Annual Conference on Information Technology Education.