Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Patrick J. Ewell"'
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 16, Iss 4 (2022)
Augmented Reality video games such as Pokémon GO have a structure that encourages face-to-face social interactions between players, leading to potentially unique benefits for positivity (positive affect). This study investigated how participants’
Externí odkaz:
https://doaj.org/article/da26c992aee344a69c50bcbe5fc82b2e
Publikováno v:
PLoS ONE, Vol 18, Iss 3, p e0279720 (2023)
With the proliferation of online data collection in human-subjects research, concerns have been raised over the presence of inattentive survey participants and non-human respondents (bots). We compared the quality of the data collected through five c
Externí odkaz:
https://doaj.org/article/747cc3330a404950b30696d247f621a9
Autor:
Jasmine B. Norman, Peggy Chekroun, Hugo Bouxom, Gianni Ribeiro, Muriel Kosaka, Bryon Hines, Curtis E. Phills, Martin Müller, Ann Bettencourt, John E. Edlund, Anthony D. Hermann, Marton Kovacs, Randy J. McCarthy, Paul T. Fuglestad, Jason Young, Keith D. Markman, Alia Rohain, Catherine Haley, Mark Aveyard, Pavol Kačmár, Ashley Buck, Cristina Zogmaister, Ángel del Fresno-Díaz, Silvia Marcella Baraldo, Anna Maria C. Behler, Alec Ducham, Robert Körner, Amanda ElBassiouny, Lauren Hauck, Jo-Ann Tsang, John Kitchener Sakaluk, Michela Vezzoli, Balazs Aczel, Patrick J. Ewell, Murat Kezer, Jacqueline M. Chen, Dana C. Leighton, Zeynep Cemalcilar, Christopher E. Hawk, Lauren N. Jordan, Daniel Toribio-Flórez, Lemi Baruh, Adam Bitar, Astrid Schütz, Rosemary L. Al-Kire, Thomas Rhys Evans, Anna Baumert, Jennifer A. Joy-Gaba, Patrick S. Forscher, Charlotte Basch, Mukunzi Irumva, Elicia C. Lair, Michael W. Magee, Marcel Martončik, Will M. Gervais, Danielle L. Oyler, Caitlin Williams, Guillermo B. Willis, Jerome Olsen
Publikováno v:
Collabra: Psychology
In a now-classic study by Srull and Wyer (1979), people who were exposed to phrases with hostile content subsequently judged a man as being more hostile. And this “hostile priming effect” has had a significant influence on the field of social cog
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::55022d1140f508a8bcadfd6d3c5cebbc
https://hdl.handle.net/21.11116/0000-000C-BD8F-F21.11116/0000-0007-8A60-1
https://hdl.handle.net/21.11116/0000-000C-BD8F-F21.11116/0000-0007-8A60-1
Though consent forms include important information, those experienced with behavioral research often observe that participants do not carefully read consent forms. Three studies examined participants' reading of consent forms for in-person experiment
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dbd059ea2104fb18545e01f8c94fb3bb
https://psyarxiv.com/hcvk6
https://psyarxiv.com/hcvk6
Autor:
Pamela Payne-Foster, Morgan K. Eichorst, Lisa Mieskowski, Rebecca S. Allen, JoAnn S. Oliver, Camille Ragin, Patrick J. Ewell
Publikováno v:
Cancer Causes & Control. 29:699-706
PURPOSE: Prostate cancer (PCa) is the second leading cause of cancer death in U.S. men (American Cancer Society [ACS]), most often affecting men age 50 and older. The study provides information about factors that influence rural AA men in their decis
Publikováno v:
Computers in Human Behavior. 81:189-197
How does a videogame player identify the actions of their character in a videogame, and do those identifications have meaningful implications or effects on cognition? The principles of Action Identification Theory (Vallacher & Wegner, 1985) were util
Publikováno v:
Nursing Education Perspectives. 41:103-105
Emotional intelligence (EI) includes the ability to perceive, facilitate, understand, and manage emotions. EI impacts the quality of care nurses provide to patients as members of the health care team. The purpose of this study was to determine if mea
Publikováno v:
Journal of Nursing Education. 55:696-700
Background: The purpose of this mixed-methods study was to evaluate the effects of an innovative critical care interprofessional education intervention on prelicensure nursing and medical students at a large public university. The class provided oppo
Publikováno v:
The Journal of social psychology. 160(2)
The augmented reality mobile game Pokémon Go has reached unprecedented popularity since its release in 2016. The game has received intense media attention, but scientific inquiry into its popularity and the effects of play are in the early stages. P
Publikováno v:
Translational Issues in Psychological Science. 2:216-226