Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Patrick Brundell"'
Autor:
Christina Elliott, Patrick Brundell
Publikováno v:
eLife, Vol 13 (2024)
From diagnosis and disclosure to leading change, two neurodivergent researchers recount their experiences setting up peer support networks at their universities.
Externí odkaz:
https://doaj.org/article/06c9777631c94ffa81e2595b83d4f525
Publikováno v:
Proceedings of the 25th International Academic Mindtrek Conference.
Autor:
Steve Benford, Dimitrios Darzentas, Paul Tennent, Patrick Brundell, Sarah Martindale, Mat Collishaw
Publikováno v:
Journal on Computing and Cultural Heritage. 13:1-35
We examine the experience of Thresholds , a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the
Autor:
Dougie Mann, Steve Benford, Adrian Hazzard, Alan Chamberlain, Dimitri Darzentas, Juan Pablo Martinez Avila, Paul Tennent, Joe Marshall, Patrick Brundell, Brendan Walker, Andreas Krauss, Tim Moesgen, Lennart Otte
Publikováno v:
Interactions. 26:8-11
Autor:
Lewis Hyland, Steve Benford, Patrick Brundell, Murray Goulden, Jocelyn Spence, Teresa Castle-Green
Publikováno v:
Interactions. 26:18-21
Publikováno v:
CHI
Self-care apps offer a wide variety of different therapy paradigms, pedagogies and concepts for people to maintain and make sense of their mental health. However, as human-made artefacts, these apps are being imbued with their designers’ interests,
Autor:
Harriet Cameron, Patrick Brundell, Martin Flintham, David Murphy, Gisela Reyes Cruz, Velvet Spors
Publikováno v:
CHI PLAY
This paper reports on an ethnomethodology-informed ethnography of a video game museum. Based on 4 weeks of ethnographic fieldwork, we showcase how groups of visitors to the museum achieved the interactional work necessary to play games together and o
Publikováno v:
CHI
Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper, we present t
Autor:
Stefan Rennick-Egglestone, Steve Benford, Maria Roussou, Boriana Koleva, C. Chaffardon, Patrick Brundell
Publikováno v:
Journal on Computing and Cultural Heritage. 9:1-13
This article presents an observational study of eight families engaging with a bespoke tablet experience produced for a space science centre. It documents the various ways in which family members orientate themselves to the usage of technology in thi
Publikováno v:
Conference on Designing Interactive Systems
Virtual reality experiences typically isolate the user from the real world. Notions of immersion are conventionally associated with the idea of convincing users that they are in another place, disassociated from physical reality. Given the user is ho