Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Patrice Hirtzlin"'
Publikováno v:
2021 International Conference on 3D Immersion (IC3D).
Publikováno v:
ISMAR Adjunct
We present Light4AR, a light source estimation solution based on the detection of real cast shadows in an image captured by a mobile device. Given the camera pose of the image and a local 3D model of the scene, the approach consists in analyzing shad
Publikováno v:
Computer Graphics Forum. 31:2087-2095
GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry sto
Publikováno v:
Web3D
We present a Many-Core Event Evaluation framework for real-time execution of many complex animation schemes applicable to a wide range of domains such as gaming and interactive pre-visualization in studio production. Our technique takes advantages of