Zobrazeno 1 - 10
of 224
pro vyhledávání: '"Pat Hanrahan"'
Autor:
Kalhan Koul, Jackson Melchert, Kavya Sreedhar, Leonard Truong, Gedeon Nyengele, Keyi Zhang, Qiaoyi Liu, Jeff Setter, Po-Han Chen, Yuchen Mei, Maxwell Strange, Ross Daly, Caleb Donovick, Alex Carsello, Taeyoung Kong, Kathleen Feng, Dillon Huff, Ankita Nayak, Rajsekhar Setaluri, James Thomas, Nikhil Bhagdikar, David Durst, Zachary Myers, Nestan Tsiskaridze, Stephen Richardson, Rick Bahr, Kayvon Fatahalian, Pat Hanrahan, Clark Barrett, Mark Horowitz, Christopher Torng, Fredrik Kjolstad, Priyanka Raina
Publikováno v:
ACM Transactions on Embedded Computing Systems. 22:1-34
With the slowing of Moore’s law, computer architects have turned to domain-specific hardware specialization to continue improving the performance and efficiency of computing systems. However, specialization typically entails significant modificatio
Autor:
Sadjad Fouladi, Brennan Shacklett, Fait Poms, Arjun Arora, Alex Ozdemir, Deepti Raghavan, Pat Hanrahan, Kayvon Fatahalian, Keith Winstein
Publikováno v:
ACM Transactions on Graphics. 41:1-12
In this paper we explore the viability of path tracing massive scenes using a "supercomputer" constructed on-the-fly from thousands of small, serverless cloud computing nodes. We present R2E2 (Really Elastic Ray Engine) a scene decomposition-based pa
Autor:
Jackson Melchert, Kathleen Feng, Caleb Donovick, Ross Daly, Ritvik Sharma, Clark Barrett, Mark A. Horowitz, Pat Hanrahan, Priyanka Raina
Publikováno v:
Proceedings of the 28th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 3.
Publikováno v:
ACM Transactions on Graphics. 40:1-14
Large-scale optimization problems at the core of many graphics, vision, and imaging applications are often implemented by hand in tedious and error-prone processes in order to achieve high performance (in particular on GPUs), despite recent developme
Publikováno v:
IEEE Computer Graphics and Applications. 41:7-15
The design of RenderMan was driven by the requirements of rendering for the movies. The rendered images could have no digital artifacts and they had to be able to be composited seamlessly with live-action footage. This article recounts the developmen
Publikováno v:
SIGGRAPH Asia 2021 Technical Communications.
Publikováno v:
UIST
Unwanted clutter in a photo can be incredibly distracting. However in the moment, photographers have so many things to simultaneously consider, it can be hard to catch every detail. Designers have long known the benefits of abstraction for seeing a m
Autor:
Pat Hanrahan, Feng Xie
Publikováno v:
ACM Transactions on Graphics. 37:1-14
Microfacet-based reflection models are the most common way to represent reflection from rough surfaces. However, a major current limitation of these models is that they only account for single scattering. Unfortunately, single scattering models do no
Publikováno v:
FPGA
FCCM
FCCM
Image processing applications can benefit tremendously from FPGA acceleration. However, hardware accelerators for these applications look very different from the programs that image processing algorithm designers are accustomed to writing. As a resul
Publikováno v:
SIGCSE
When students write programs, their program structure provides insight into their learning process. However, analyzing program structure by hand is time-consuming, and teachers need better tools for computer-assisted exploration of student solutions.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4a227419ad8b067710a42713ebe29ce0
http://arxiv.org/abs/2101.10087
http://arxiv.org/abs/2101.10087