Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Pascal Lenzner"'
Autor:
Ivan Khomutovskiy, Rebekka Dunker, Jessica Dierking, Julian Egbert, Christian Helms, Finn Schöllkopf, Katrin Casel, Philipp Fischbeck, Tobias Friedrich, Davis Isaac, Simon Krogmann, Pascal Lenzner
Publikováno v:
2023 Proceedings of the Symposium on Algorithm Engineering and Experiments (ALENEX) ISBN: 9781611977561
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::db33d82eaefa7faad0efed26e6b43148
https://doi.org/10.1137/1.9781611977561.ch10
https://doi.org/10.1137/1.9781611977561.ch10
Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to nodes in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a150d3f19132b359d6a2d2fa5c40bbb5
http://hdl.handle.net/11697/179748
http://hdl.handle.net/11697/179748
Autor:
Michael Vaichenker, Wilhelm Friedemann, Daniel Stephan, Hans Gawendowicz, Tobias Friedrich, Pascal Lenzner, Anna Melnichenko, Jannik Peters
Publikováno v:
SPAA
Network Design problems typically ask for a minimum cost sub-network from a given host network. This classical point-of-view assumes a central authority enforcing the optimum solution. But how should networks be designed to cope with selfish agents t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d83f502d74d81e0b688c1e75f24e93fb
Autor:
Davide Bilò, Pascal Lenzner
Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incide
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a1745eb0094539cf54a5b2f8d29574dd
http://hdl.handle.net/11697/179744
http://hdl.handle.net/11697/179744
Publikováno v:
IJCAI
Network Creation Games(NCGs) model the creation of decentralized communication networks like the Internet. In such games strategic agents corresponding to network nodes selfishly decide with whom to connect to optimize some objective function. Past r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7d66fdb1e41c7458186793345667f5c9
Autor:
Pascal Lenzner, Louise Molitor, David Stangl, Marcus Pappik, Tobias Friedrich, Hagen Echzell, Fabian Sommer, Friedrich Schöne
Publikováno v:
Web and Internet Economics ISBN: 9783030353889
WINE
WINE
The phenomenon of residential segregation was captured by Schelling’s famous segregation model where two types of agents are placed on a grid and an agent is content with her location if the fraction of her neighbors which have the same type as her
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::024456d2801de10aac0a869d7eb298e8
https://doi.org/10.1007/978-3-030-35389-6_12
https://doi.org/10.1007/978-3-030-35389-6_12
Publikováno v:
SPAA
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d529ca27360580ec21d5ab3415113658
Autor:
Pascal Lenzner, Christoph Keßler, Tobias Friedrich, David Schumann, Stefan Neubert, Sven Ihde
Publikováno v:
SPAA
Inspired by real world examples, e.g. the Internet, researchers have introduced an abundance of strategic games to study natural phenomena in networks. Unfortunately, almost all of these games have the conceptual drawback of being computationally int
Autor:
David Schumann, Tobias Friedrich, Pascal Lenzner, Sven Ihde, Christoph Keßler, Stefan Neubert
Publikováno v:
Algorithmic Game Theory ISBN: 9783319666990
SAGT
SAGT
Inspired by real world examples, e.g. the Internet, researchers have introduced an abundance of strategic games to study natural phenomena in networks. Unfortunately, almost all of these games have the conceptual drawback of being computationally int
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cf532fc698d92eb50d4a599d582aaf0f
https://doi.org/10.1007/978-3-319-66700-3_16
https://doi.org/10.1007/978-3-319-66700-3_16
Publikováno v:
Algorithmic Game Theory ISBN: 9783319666990
SAGT
SAGT
Network creation games investigate complex networks from a game-theoretic point of view. Based on the original model by Fabrikant et al. [PODC’03] many variants have been introduced. However, almost all versions have the drawback that edges are tre
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9a7bf60649a65a48da7be2f2e71f9ec6
https://doi.org/10.1007/978-3-319-66700-3_13
https://doi.org/10.1007/978-3-319-66700-3_13