Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Pascal Grosset"'
Publikováno v:
2022 IEEE/ACM 8th International Workshop on Data Analysis and Reduction for Big Scientific Data (DRBSD).
Publikováno v:
Computing in Science & Engineering. 24:4-6
Autor:
James Ahrens, Pascal Grosset
Publikováno v:
ISAV@SC
As simulations get larger and produce more data, domain scientists are increasingly using in situ methods to analyze and visualize data as they are being produced. Most tools for in situ, which allow domain scientists to monitor their simulations, su
Publikováno v:
HPDC
Extreme-scale cosmological simulations have been widely used by today's researchers and scientists on leadership supercomputers. A new generation of error-bounded lossy compressors has been used in workflows to reduce storage requirements and minimiz
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::83e793eb00dd8fbd1bf54f6f3c53af0c
Publikováno v:
ISAV@SC
In situ analysis is now commonly used in many simulations. Prior to a simulation being run, the user specifies what in situ analysis should be run and the results of that analysis are saved to disk while the simulation is running. However, it is some
Autor:
Arvind Mohan, Daniel Livescu, David Rogers, James Ahrens, Christopher M. Biwer, Jesus Pulido, Ayan Biswas, Terece L. Turton, John Patchett, Pascal Grosset
Publikováno v:
SC
As the computation power of supercomputers increases, so does simulation size, which in turn produces orders-of-magnitude more data. Because generated data often exceed the simulation’s disk quota, many simulations would stand to benefit from data-
Autor:
Christopher M. Biwer, James Ahrens, Jesus Pulido, Pascal Grosset, Dingwen Tao, Jiannan Tian, Sian Jin
Publikováno v:
IPDPS
To help understand our universe better, researchers and scientists currently run extreme-scale cosmology simulations on leadership supercomputers. However, such simulations can generate large amounts of scientific data, which often result in expensiv
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 23:1677-1690
Modern supercomputers have thousands of nodes, each with CPUs and/or GPUs capable of several teraflops. However, the network connecting these nodes is relatively slow, on the order of gigabits per second. For time-critical workloads such as interacti
Autor:
Schott, Mathias1,2, Pascal Grosset, A.V.1,2, Martin, Tobias2, Pegoraro, Vincent3, Smith, Sean T.4,5, Hansen, Charles D.1,2
Publikováno v:
Computer Graphics Forum. Jun2011, Vol. 30 Issue 3, p941-950. 10p.
Autor:
Mathias Schott, Vincent Pegoraro, Tobias Martin, Sean T. Smith, Charles Hansen, A. V. Pascal Grosset
Publikováno v:
Computer Graphics Forum. 30:941-950
In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique ext